# HessianFR: An Efficient Hessian-based Follow-the-Ridge Algorithm for Minimax Optimization

arXiv: https://arxiv.org/abs/2205.11030 · HTML: https://mlsanity.com/paper/2205.11030/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 47 references that are in the map.
- First posted on arXiv 23 May 2022.

## Builds on (most cited first, 27 of 27)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Generating Sentences from a Continuous Space](https://mlsanity.com/paper/1511.06349/) (2015)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Towards Principled Methods for Training Generative Adversarial Networks](https://mlsanity.com/paper/1701.04862/) (2017)
- [Sliced Score Matching: A Scalable Approach to Density and Score Estimation](https://mlsanity.com/paper/1905.07088/) (2019)
- [NIPS 2016 Tutorial: Generative Adversarial Networks](https://mlsanity.com/paper/1701.00160/) (2016)
- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [ADAHESSIAN: An Adaptive Second Order Optimizer for Machine Learning](https://mlsanity.com/paper/2006.00719/) (2020)
- [A Variational Inequality Perspective on Generative Adversarial Networks](https://mlsanity.com/paper/1802.10551/) (2018)
- [The Mechanics of n-Player Differentiable Games](https://mlsanity.com/paper/1802.05642/) (2018)
- [Neural Photo Editing with Introspective Adversarial Networks](https://mlsanity.com/paper/1609.07093/) (2016)
- [The Numerics of GANs](https://mlsanity.com/paper/1705.10461/) (2017)
- [The Limit Points of (Optimistic) Gradient Descent in Min-Max Optimization](https://mlsanity.com/paper/1807.03907/) (2018)
- [Sub-sampled Cubic Regularization for Non-convex Optimization](https://mlsanity.com/paper/1705.05933/) (2017)
- [Banach Wasserstein GAN](https://mlsanity.com/paper/1806.06621/) (2018)
- [Improving the Improved Training of Wasserstein GANs: A Consistency Term and Its Dual Effect](https://mlsanity.com/paper/1803.01541/) (2018)
- [Second-Order Optimization for Non-Convex Machine Learning: An Empirical Study](https://mlsanity.com/paper/1708.07827/) (2017)
- [On Solving Minimax Optimization Locally: A Follow-the-Ridge Approach](https://mlsanity.com/paper/1910.07512/) (2019)
- [Newton-type Methods for Minimax Optimization](https://mlsanity.com/paper/2006.14592/) (2020)
- [Improving GAN Training via Binarized Representation Entropy (BRE) Regularization](https://mlsanity.com/paper/1805.03644/) (2018)

## Built on by (most cited first, 1 of 1)

- [Generative modeling using evolved quantum Boltzmann machines](https://mlsanity.com/paper/2512.02721/) (2025)

## Abstract (arXiv)

Wide applications of differentiable two-player sequential games (e.g., image generation by GANs) have raised much interest and attention of researchers to study efficient and fast algorithms. Most of the existing algorithms are developed based on nice properties of simultaneous games, i.e., convex-concave payoff functions, but are not applicable in solving sequential games with different settings. Some conventional gradient descent ascent algorithms theoretically and numerically fail to find the local Nash equilibrium of the simultaneous game or the local minimax (i.e., local Stackelberg equilibrium) of the sequential game. In this paper, we propose the HessianFR, an efficient Hessian-based Follow-the-Ridge algorithm with theoretical guarantees. Furthermore, the convergence of the stochastic algorithm and the approximation of Hessian inverse are exploited to improve algorithm efficiency. A series of experiments of training generative adversarial networks (GANs) have been conducted on both synthetic and real-world large-scale image datasets (e.g. MNIST, CIFAR-10 and CelebA). The experimental results demonstrate that the proposed HessianFR outperforms baselines in terms of convergence and image generation quality.
