# Computational Storytelling and Emotions: A Survey

arXiv: https://arxiv.org/abs/2205.10967 · HTML: https://mlsanity.com/paper/2205.10967/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 67 of its 213 references that are in the map.
- First posted on arXiv 23 May 2022.

## Builds on (most cited first, 30 of 67)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [XLNet: Generalized Autoregressive Pretraining for Language Understanding](https://mlsanity.com/paper/1906.08237/) (2019)
- [Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism](https://mlsanity.com/paper/1909.08053/) (2019)
- [Hierarchical Neural Story Generation](https://mlsanity.com/paper/1805.04833/) (2018)
- [PEGASUS: Pre-training with Extracted Gap-sentences for Abstractive Summarization](https://mlsanity.com/paper/1912.08777/) (2019)
- [Teaching Machines to Read and Comprehend](https://mlsanity.com/paper/1506.03340/) (2015)
- [Plug and Play Language Models: A Simple Approach to Controlled Text Generation](https://mlsanity.com/paper/1912.02164/) (2019)
- [CTRL: A Conditional Transformer Language Model for Controllable Generation](https://mlsanity.com/paper/1909.05858/) (2019)
- [Recipes for building an open-domain chatbot](https://mlsanity.com/paper/2004.13637/) (2020)
- [Convolutional Sequence to Sequence Learning](https://mlsanity.com/paper/1705.03122/) (2017)
- [GoEmotions: A Dataset of Fine-Grained Emotions](https://mlsanity.com/paper/2005.00547/) (2020)
- [COMET: Commonsense Transformers for Automatic Knowledge Graph Construction](https://mlsanity.com/paper/1906.05317/) (2019)
- [A Corpus and Evaluation Framework for Deeper Understanding of Commonsense Stories](https://mlsanity.com/paper/1604.01696/) (2016)
- [GeDi: Generative Discriminator Guided Sequence Generation](https://mlsanity.com/paper/2009.06367/) (2020)
- [How NOT To Evaluate Your Dialogue System: An Empirical Study of Unsupervised Evaluation Metrics for Dialogue Response Generation](https://mlsanity.com/paper/1603.08023/) (2016)
- [Abductive Commonsense Reasoning](https://mlsanity.com/paper/1908.05739/) (2019)
- [Plan-And-Write: Towards Better Automatic Storytelling](https://mlsanity.com/paper/1811.05701/) (2018)
- [Why We Need New Evaluation Metrics for NLG](https://mlsanity.com/paper/1707.06875/) (2017)
- [ProphetNet: Predicting Future N-gram for Sequence-to-Sequence Pre-training](https://mlsanity.com/paper/2001.04063/) (2020)
- [Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation](https://mlsanity.com/paper/1703.09902/) (2017)
- [A Neural Conversational Model](https://mlsanity.com/paper/1506.05869/) (2015)
- [Leveraging Pre-trained Checkpoints for Sequence Generation Tasks](https://mlsanity.com/paper/1907.12461/) (2019)
- [Emotional Chatting Machine: Emotional Conversation Generation with Internal and External Memory](https://mlsanity.com/paper/1704.01074/) (2017)
- [Unifying Human and Statistical Evaluation for Natural Language Generation](https://mlsanity.com/paper/1904.02792/) (2019)
- [Strategies for Structuring Story Generation](https://mlsanity.com/paper/1902.01109/) (2019)
- [Enabling Language Models to Fill in the Blanks](https://mlsanity.com/paper/2005.05339/) (2020)

## Built on by (most cited first, 1 of 1)

- [The Mathematical Collective Unconscious: Jungian Archetypes within the Latent Space](https://mlsanity.com/paper/2610.15678/) (2026)

## Abstract (arXiv)

Storytelling has always been vital for human nature. From ancient times, humans have used stories for several objectives including entertainment, advertisement, and education. Various analyses have been conducted by researchers and creators to determine the way of producing good stories. The deep relationship between stories and emotions is a prime example. With the advancement in deep learning technology, computers are expected to understand and generate stories. This survey paper is intended to summarize and further contribute to the development of research being conducted on the relationship between stories and emotions. We believe creativity research is not to replace humans with computers, but to find a way of collaboration between humans and computers to enhance the creativity. With the intention of creating a new intersection between computational storytelling research and human creative writing, we introduced creative techniques used by professional storytellers.
