# Lightweight Human Pose Estimation Using Heatmap-Weighting Loss

arXiv: https://arxiv.org/abs/2205.10611 · HTML: https://mlsanity.com/paper/2205.10611/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 30 references that are in the map.
- First posted on arXiv 21 May 2022.

## Builds on (most cited first, 24 of 24)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Xception: Deep Learning with Depthwise Separable Convolutions](https://mlsanity.com/paper/1610.02357/) (2016)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devices](https://mlsanity.com/paper/1707.01083/) (2017)
- [ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture Design](https://mlsanity.com/paper/1807.11164/) (2018)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [GhostNet: More Features from Cheap Operations](https://mlsanity.com/paper/1911.11907/) (2019)
- [Selective Kernel Networks](https://mlsanity.com/paper/1903.06586/) (2019)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [Efficient Object Localization Using Convolutional Networks](https://mlsanity.com/paper/1411.4280/) (2014)
- [Lite-HRNet: A Lightweight High-Resolution Network](https://mlsanity.com/paper/2104.06403/) (2021)
- [Learning Delicate Local Representations for Multi-Person Pose Estimation](https://mlsanity.com/paper/2003.04030/) (2020)
- [Rethinking on Multi-Stage Networks for Human Pose Estimation](https://mlsanity.com/paper/1901.00148/) (2019)
- [ViPNAS: Efficient Video Pose Estimation via Neural Architecture Search](https://mlsanity.com/paper/2105.10154/) (2021)
- [AnimePose: Multi-person 3D pose estimation and animation](https://mlsanity.com/paper/2002.02792/) (2020)

## Abstract (arXiv)

Recent research on human pose estimation exploits complex structures to improve performance on benchmark datasets, ignoring the resource overhead and inference speed when the model is actually deployed. In this paper, we lighten the computation cost and parameters of the deconvolution head network in SimpleBaseline and introduce an attention mechanism that utilizes original, inter-level, and intra-level information to intensify the accuracy. Additionally, we propose a novel loss function called heatmap weighting loss, which generates weights for each pixel on the heatmap that makes the model more focused on keypoints. Experiments demonstrate our method achieves a balance between performance, resource volume, and inference speed. Specifically, our method can achieve 65.3 AP score on COCO test-dev, while the inference speed is 55 FPS and 18 FPS on the mobile GPU and CPU, respectively.
