# Nuclear Norm Maximization Based Curiosity-Driven Learning

arXiv: https://arxiv.org/abs/2205.10484 · HTML: https://mlsanity.com/paper/2205.10484/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 41 references that are in the map.
- First posted on arXiv 21 May 2022.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2102.11271/) (2021)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [Towards Discriminability and Diversity: Batch Nuclear-norm Maximization under Label Insufficient Situations](https://mlsanity.com/paper/2003.12237/) (2020)
- [APS: Active Pretraining with Successor Features](https://mlsanity.com/paper/2108.13956/) (2021)
- [Count-Based Exploration in Feature Space for Reinforcement Learning](https://mlsanity.com/paper/1706.08090/) (2017)
- [See, Hear, Explore: Curiosity via Audio-Visual Association](https://mlsanity.com/paper/2007.03669/) (2020)
- [Sample Efficient Deep Reinforcement Learning via Uncertainty Estimation](https://mlsanity.com/paper/2201.01666/) (2022)
- [Novelty Search in Representational Space for Sample Efficient Exploration](https://mlsanity.com/paper/2009.13579/) (2020)
- [Low Rank Regularization: A Review](https://mlsanity.com/paper/1808.04521/) (2018)
- [Factor Group-Sparse Regularization for Efficient Low-Rank Matrix Recovery](https://mlsanity.com/paper/1911.05774/) (2019)

## Built on by (most cited first, 4 of 4)

- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2205.11357/) (2022)
- [Sequential Recommendation with Controllable Diversification: Representation Degeneration and Diversity](https://mlsanity.com/paper/2306.11986/) (2023)
- [Self-Supervised Exploration via Temporal Inconsistency in Reinforcement Learning](https://mlsanity.com/paper/2208.11361/) (2022)

## Abstract (arXiv)

To handle the sparsity of the extrinsic rewards in reinforcement learning, researchers have proposed intrinsic reward which enables the agent to learn the skills that might come in handy for pursuing the rewards in the future, such as encouraging the agent to visit novel states. However, the intrinsic reward can be noisy due to the undesirable environment's stochasticity and directly applying the noisy value predictions to supervise the policy is detrimental to improve the learning performance and efficiency. Moreover, many previous studies employ ℓ2 norm or variance to measure the exploration novelty, which will amplify the noise due to the square operation. In this paper, we address aforementioned challenges by proposing a novel curiosity leveraging the nuclear norm maximization (NNM), which can quantify the novelty of exploring the environment more accurately while providing high-tolerance to the noise and outliers. We conduct extensive experiments across a variety of benchmark environments and the results suggest that NNM can provide state-of-the-art performance compared with previous curiosity methods. On 26 Atari games subset, when trained with only intrinsic reward, NNM achieves a human-normalized score of 1.09, which doubles that of competitive intrinsic rewards-based approaches. Our code will be released publicly to enhance the reproducibility.
