# Complex behavior from intrinsic motivation to occupy action-state path space

arXiv: https://arxiv.org/abs/2205.10316 · HTML: https://mlsanity.com/paper/2205.10316/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 132 references that are in the map.
- First posted on arXiv 20 May 2022.

## Builds on (most cited first, 30 of 37)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Bridging the Gap Between Value and Policy Based Reinforcement Learning](https://mlsanity.com/paper/1702.08892/) (2017)
- [A unified view of entropy-regularized Markov decision processes](https://mlsanity.com/paper/1705.07798/) (2017)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Maximum Entropy RL (Provably) Solves Some Robust RL Problems](https://mlsanity.com/paper/2103.06257/) (2021)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Taming the Noise in Reinforcement Learning via Soft Updates](https://mlsanity.com/paper/1512.08562/) (2015)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01732/) (2017)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Deep active inference agents using Monte-Carlo methods](https://mlsanity.com/paper/2006.04176/) (2020)
- [The free energy principle for action and perception: A mathematical review](https://mlsanity.com/paper/1705.09156/) (2017)
- [Risk-Sensitive Reinforcement Learning: Near-Optimal Risk-Sample Tradeoff in Regret](https://mlsanity.com/paper/2006.13827/) (2020)
- [Information asymmetry in KL-regularized RL](https://mlsanity.com/paper/1905.01240/) (2019)

## Built on by (most cited first, 7 of 7)

- [A general Markov decision process formalism for action-state entropy-regularized reward maximization](https://mlsanity.com/paper/2302.01098/) (2023)
- [The Conditions of Physical Embodiment Enable Generalization and Care](https://mlsanity.com/paper/2510.07117/) (2025)
- [A Quantifiable Information-Processing Hierarchy Provides a Necessary Condition for Detecting Agency](https://mlsanity.com/paper/2601.03498/) (2026)
- [Intuition emerges in Maximum Caliber models at criticality](https://mlsanity.com/paper/2508.06477/) (2025)
- [Robust Successor Features](https://mlsanity.com/paper/2609.31016/) (2026)
- [Belief-Based Maximum Occupancy Principle and Active Inference](https://mlsanity.com/paper/2609.39342/) (2026)
- [When Do Intrinsic Rewards Lead to Exploration?](https://mlsanity.com/paper/2610.02159/) (2026)

## Abstract (arXiv)

Most theories of behavior posit that agents tend to maximize some form of reward or utility. However, animals very often move with curiosity and seem to be motivated in a reward-free manner. Here we abandon the idea of reward maximization, and propose that the goal of behavior is maximizing occupancy of future paths of actions and states. According to this maximum occupancy principle, rewards are the means to occupy path space, not the goal per se; goal-directedness simply emerges as rational ways of searching for resources so that movement, understood amply, never ends. We find that action-state path entropy is the only measure consistent with additivity and other intuitive properties of expected future action-state path occupancy. We provide analytical expressions that relate the optimal policy and state-value function, and prove convergence of our value iteration algorithm. Using discrete and continuous state tasks, including a high--dimensional controller, we show that complex behaviors such as `dancing', hide-and-seek and a basic form of altruistic behavior naturally result from the intrinsic motivation to occupy path space. All in all, we present a theory of behavior that generates both variability and goal-directedness in the absence of reward maximization.
