# Adversarial Body Shape Search for Legged Robots

arXiv: https://arxiv.org/abs/2205.10187 · HTML: https://mlsanity.com/paper/2205.10187/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 16 references that are in the map.
- First posted on arXiv 20 May 2022.

## Builds on (most cited first, 8 of 8)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [Robust Reinforcement Learning on State Observations with Learned Optimal Adversary](https://mlsanity.com/paper/2101.08452/) (2021)
- [Challenges and Countermeasures for Adversarial Attacks on Deep Reinforcement Learning](https://mlsanity.com/paper/2001.09684/) (2020)
- [Reinforcement Learning for Improving Agent Design](https://mlsanity.com/paper/1810.03779/) (2018)
- [Jointly Learning to Construct and Control Agents using Deep Reinforcement Learning](https://mlsanity.com/paper/1801.01432/) (2018)
- [Characterizing Attacks on Deep Reinforcement Learning](https://mlsanity.com/paper/1907.09470/) (2019)
- [Generative Design of NU's Husky Carbon, A Morpho-Functional, Legged Robot](https://mlsanity.com/paper/2104.05834/) (2021)

## Built on by (most cited first, 2 of 2)

- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [Rigid Body Adversarial Attacks](https://mlsanity.com/paper/2502.05669/) (2025)

## Abstract (arXiv)

We propose an evolutionary computation method for an adversarial attack on the length and thickness of parts of legged robots by deep reinforcement learning. This attack changes the robot body shape and interferes with walking-we call the attacked body as adversarial body shape. The evolutionary computation method searches adversarial body shape by minimizing the expected cumulative reward earned through walking simulation. To evaluate the effectiveness of the proposed method, we perform experiments with three-legged robots, Walker2d, Ant-v2, and Humanoid-v2 in OpenAI Gym. The experimental results reveal that Walker2d and Ant-v2 are more vulnerable to the attack on the length than the thickness of the body parts, whereas Humanoid-v2 is vulnerable to the attack on both of the length and thickness. We further identify that the adversarial body shapes break left-right symmetry or shift the center of gravity of the legged robots. Finding adversarial body shape can be used to proactively diagnose the vulnerability of legged robot walking.
