# AIGenC: An AI generalisation model via creativity

arXiv: https://arxiv.org/abs/2205.09738 · HTML: https://mlsanity.com/paper/2205.09738/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 98 references that are in the map.
- First posted on arXiv 19 May 2022.

## Builds on (most cited first, 30 of 36)

- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Shortcut Learning in Deep Neural Networks](https://mlsanity.com/paper/2004.07780/) (2020)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Scaling Language Models: Methods, Analysis & Insights from Training Gopher](https://mlsanity.com/paper/2112.11446/) (2021)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [InfoGAN: Interpretable Representation Learning by Information Maximizing Generative Adversarial Nets](https://mlsanity.com/paper/1606.03657/) (2016)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Neural Turing Machines](https://mlsanity.com/paper/1410.5401/) (2014)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [AI and the Everything in the Whole Wide World Benchmark](https://mlsanity.com/paper/2111.15366/) (2021)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [NIPS 2016 Tutorial: Generative Adversarial Networks](https://mlsanity.com/paper/1701.00160/) (2016)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2102.11271/) (2021)
- [Geometric Dataset Distances via Optimal Transport](https://mlsanity.com/paper/2002.02923/) (2020)
- [Towards a Neural Statistician](https://mlsanity.com/paper/1606.02185/) (2016)
- [Scalable Gromov-Wasserstein Learning for Graph Partitioning and Matching](https://mlsanity.com/paper/1905.07645/) (2019)
- [Abstraction and Analogy-Making in Artificial Intelligence](https://mlsanity.com/paper/2102.10717/) (2021)
- [ClusterGAN : Latent Space Clustering in Generative Adversarial Networks](https://mlsanity.com/paper/1809.03627/) (2018)
- [Memory-Augmented Reinforcement Learning for Image-Goal Navigation](https://mlsanity.com/paper/2101.05181/) (2021)
- [GOT: An Optimal Transport framework for Graph comparison](https://mlsanity.com/paper/1906.02085/) (2019)
- [Generalization to New Actions in Reinforcement Learning](https://mlsanity.com/paper/2011.01928/) (2020)
- [Data Augmentation in Natural Language Processing: A Novel Text Generation Approach for Long and Short Text Classifiers](https://mlsanity.com/paper/2103.14453/) (2021)
- [Working Memory Graphs](https://mlsanity.com/paper/1911.07141/) (2019)
- [Visual Affordance and Function Understanding: A Survey](https://mlsanity.com/paper/1807.06775/) (2018)
- [Abstraction for Deep Reinforcement Learning](https://mlsanity.com/paper/2202.05839/) (2022)
- [COPT: Coordinated Optimal Transport for Graph Sketching](https://mlsanity.com/paper/2003.03892/) (2020)

## Abstract (arXiv)

Inspired by cognitive theories of creativity, this paper introduces a computational model (AIGenC) that lays down the necessary components to enable artificial agents to learn, use and generate transferable representations. Unlike machine representation learning, which relies exclusively on raw sensory data, biological representations incorporate relational and associative information that embeds rich and structured concept spaces. The AIGenC model poses a hierarchical graph architecture with various levels and types of representations procured by different components. The first component, Concept Processing, extracts objects and affordances from sensory input and encodes them into a concept space. The resulting representations are stored in a dual memory system and enriched with goal-directed and temporal information acquired through reinforcement learning, creating a higher-level of abstraction. Two additional components work in parallel to detect and recover relevant concepts and create new ones, respectively, in a process akin to cognitive Reflective Reasoning and Blending. The Reflective Reasoning unit detects and recovers from memory concepts relevant to the task by means of a matching process that calculates a similarity value between the current state and memory graph structures. Once the matching interaction ends, rewards and temporal information are added to the graph, building further abstractions. If the reflective reasoning processing fails to offer a suitable solution, a blending operation comes into place, creating new concepts by combining past information. We discuss the model's capability to yield better out-of-distribution generalisation in artificial agents, thus advancing toward Artificial General Intelligence.
