# Physically-Based Editing of Indoor Scene Lighting from a Single Image

arXiv: https://arxiv.org/abs/2205.09343 · HTML: https://mlsanity.com/paper/2205.09343/

## Key facts

- Cited by 62 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 54 references that are in the map.
- First posted on arXiv 19 May 2022.

## Builds on (most cited first, 30 of 31)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [3D Ken Burns Effect from a Single Image](https://mlsanity.com/paper/1909.05483/) (2019)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images](https://mlsanity.com/paper/2007.09892/) (2020)
- [NeuTex: Neural Texture Mapping for Volumetric Neural Rendering](https://mlsanity.com/paper/2103.00762/) (2021)
- [CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering](https://mlsanity.com/paper/1808.08601/) (2018)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Learning Intrinsic Image Decomposition from Watching the World](https://mlsanity.com/paper/1804.00582/) (2018)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Rendering Synthetic Objects into Legacy Photographs](https://mlsanity.com/paper/1912.11565/) (2019)
- [Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image](https://mlsanity.com/paper/1804.05790/) (2018)
- [Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images](https://mlsanity.com/paper/2003.12642/) (2020)
- [DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality](https://mlsanity.com/paper/1904.01175/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks](https://mlsanity.com/paper/1809.00886/) (2018)
- [Free-viewpoint Indoor Neural Relighting from Multi-view Stereo](https://mlsanity.com/paper/2106.13299/) (2021)
- [Automatic Scene Inference for 3D Object Compositing](https://mlsanity.com/paper/1912.12297/) (2019)
- [Real-Time Global Illumination Decomposition of Videos](https://mlsanity.com/paper/1908.01961/) (2019)

## Built on by (most cited first, 30 of 62)

- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Neural Gaffer: Relighting Any Object via Diffusion](https://mlsanity.com/paper/2406.07520/) (2024)
- [Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing](https://mlsanity.com/paper/2211.03017/) (2022)
- [Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis](https://mlsanity.com/paper/2505.09358/) (2025)
- [Intrinsic Image Diffusion for Indoor Single-view Material Estimation](https://mlsanity.com/paper/2312.12274/) (2023)
- [I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs](https://mlsanity.com/paper/2303.07634/) (2023)
- [LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting](https://mlsanity.com/paper/2412.00177/) (2024)
- [ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field](https://mlsanity.com/paper/2211.13226/) (2022)
- [A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis](https://mlsanity.com/paper/2409.08947/) (2024)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [Exploring the Evolution of Physics Cognition in Video Generation: A Survey](https://mlsanity.com/paper/2503.21765/) (2025)
- [SpecNeRF: Gaussian Directional Encoding for Specular Reflections](https://mlsanity.com/paper/2312.13102/) (2023)
- [Material Palette: Extraction of Materials from a Single Image](https://mlsanity.com/paper/2311.17060/) (2023)
- [Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes](https://mlsanity.com/paper/2211.10206/) (2022)
- [ScribbleLight: Single Image Indoor Relighting with Scribbles](https://mlsanity.com/paper/2411.17696/) (2024)
- [Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation](https://mlsanity.com/paper/2304.05669/) (2023)
- [UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video](https://mlsanity.com/paper/2306.09349/) (2023)
- [IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images](https://mlsanity.com/paper/2401.12977/) (2024)
- [GenLit: Reformulating Single-Image Relighting as Video Generation](https://mlsanity.com/paper/2412.11224/) (2024)
- [OmniSR: Shadow Removal under Direct and Indirect Lighting](https://mlsanity.com/paper/2410.01719/) (2024)
- [Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields](https://mlsanity.com/paper/2307.15131/) (2023)
- [Latent Intrinsics Emerge from Training to Relight](https://mlsanity.com/paper/2405.21074/) (2024)
- [IntrinsicEdit: Precise generative image manipulation in intrinsic space](https://mlsanity.com/paper/2505.08889/) (2025)
- [DQS3D: Densely-matched Quantization-aware Semi-supervised 3D Detection](https://mlsanity.com/paper/2304.13031/) (2023)
- [Measured Albedo in the Wild: Filling the Gap in Intrinsics Evaluation](https://mlsanity.com/paper/2306.15662/) (2023)
- [ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion](https://mlsanity.com/paper/2410.08168/) (2024)
- [LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes](https://mlsanity.com/paper/2411.06757/) (2024)
- [LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields](https://mlsanity.com/paper/2504.20026/) (2025)
- [Detail-Preserving Latent Diffusion for Stable Shadow Removal](https://mlsanity.com/paper/2412.17630/) (2024)
- [MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation](https://mlsanity.com/paper/2303.12368/) (2023)

## Abstract (arXiv)

We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based indoor light representations that allow for intuitive editing, and infer both visible and invisible light sources. Our neural rendering framework combines physically-based direct illumination and shadow rendering with deep networks to approximate global illumination. It can capture challenging lighting effects, such as soft shadows, directional lighting, specular materials, and interreflections. Previous single image inverse rendering methods usually entangle scene lighting and geometry and only support applications like object insertion. Instead, by combining parametric 3D lighting estimation with neural scene rendering, we demonstrate the first automatic method to achieve full scene relighting, including light source insertion, removal, and replacement, from a single image. All source code and data will be publicly released.
