# Qualitative Differences Between Evolutionary Strategies and Reinforcement Learning Methods for Control of Autonomous Agents

arXiv: https://arxiv.org/abs/2205.07592 · HTML: https://mlsanity.com/paper/2205.07592/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 16 May 2022.

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities](https://mlsanity.com/paper/1803.03453/) (2018)
- [Efficacy of Modern Neuro-Evolutionary Strategies for Continuous Control Optimization](https://mlsanity.com/paper/1912.05239/) (2019)
- [Evolving simple programs for playing Atari games](https://mlsanity.com/paper/1806.05695/) (2018)
- [Automated Curriculum Learning for Embodied Agents: A Neuroevolutionary Approach](https://mlsanity.com/paper/2102.08849/) (2021)
- [Robust Optimization through Neuroevolution](https://mlsanity.com/paper/1810.01125/) (2018)
- [Robustness, Evolvability and Phenotypic Complexity: Insights from Evolving Digital Circuits](https://mlsanity.com/paper/1712.04254/) (2017)
- [Comparing Deep Reinforcement Learning and Evolutionary Methods in Continuous Control](https://mlsanity.com/paper/1712.00006/) (2017)
- [Scaling Up Cartesian Genetic Programming through Preferential Selection of Larger Solutions](https://mlsanity.com/paper/1810.09485/) (2018)

## Built on by (most cited first, 1 of 1)

- [Benefits of Low-Cost Bio-Inspiration in the Age of Overparametrization](https://mlsanity.com/paper/2604.20365/) (2026)

## Abstract (arXiv)

In this paper we analyze the qualitative differences between evolutionary strategies and reinforcement learning algorithms by focusing on two popular state-of-the-art algorithms: the OpenAI-ES evolutionary strategy and the Proximal Policy Optimization (PPO) reinforcement learning algorithm -- the most similar methods of the two families. We analyze how the methods differ with respect to: (i) general efficacy, (ii) ability to cope with sparse rewards, (iii) propensity/capacity to discover minimal solutions, (iv) dependency on reward shaping, and (v) ability to cope with variations of the environmental conditions. The analysis of the performance and of the behavioral strategies displayed by the agents trained with the two methods on benchmark problems enable us to demonstrate qualitative differences which were not identified in previous studies, to identify the relative weakness of the two methods, and to propose ways to ameliorate some of those weakness. We show that the characteristics of the reward function has a strong impact which vary qualitatively not only for the OpenAI-ES and the PPO but also for alternative reinforcement learning algorithms, thus demonstrating the importance of optimizing the characteristic of the reward function to the algorithm used.
