# Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation

arXiv: https://arxiv.org/abs/2205.05922 · HTML: https://mlsanity.com/paper/2205.05922/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 53 references that are in the map.
- First posted on arXiv 12 May 2022.

## Builds on (most cited first, 30 of 40)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Free View Synthesis](https://mlsanity.com/paper/2008.05511/) (2020)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [AutoInt: Automatic Integration for Fast Neural Volume Rendering](https://mlsanity.com/paper/2012.01714/) (2020)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [DeRF: Decomposed Radiance Fields](https://mlsanity.com/paper/2011.12490/) (2020)
- [GNeRF: GAN-based Neural Radiance Field without Posed Camera](https://mlsanity.com/paper/2103.15606/) (2021)

## Built on by (most cited first, 26 of 26)

- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency](https://mlsanity.com/paper/2301.10941/) (2023)
- [A survey of synthetic data augmentation methods in computer vision](https://mlsanity.com/paper/2403.10075/) (2024)
- [StegaNeRF: Embedding Invisible Information within Neural Radiance Fields](https://mlsanity.com/paper/2212.01602/) (2022)
- [VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors](https://mlsanity.com/paper/2407.02945/) (2024)
- [Novel View Extrapolation with Video Diffusion Priors](https://mlsanity.com/paper/2411.14208/) (2024)
- [Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing](https://mlsanity.com/paper/2308.03280/) (2023)
- [Learning to Extrapolate: A Transductive Approach](https://mlsanity.com/paper/2304.14329/) (2023)
- [ConsistentNeRF: Enhancing Neural Radiance Fields with 3D Consistency for Sparse View Synthesis](https://mlsanity.com/paper/2305.11031/) (2023)
- [NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds](https://mlsanity.com/paper/2304.06287/) (2023)
- [MapNeRF: Incorporating Map Priors into Neural Radiance Fields for Driving View Simulation](https://mlsanity.com/paper/2307.14981/) (2023)
- [CorresNeRF: Image Correspondence Priors for Neural Radiance Fields](https://mlsanity.com/paper/2312.06642/) (2023)
- [NeRF Director: Revisiting View Selection in Neural Volume Rendering](https://mlsanity.com/paper/2406.08839/) (2024)
- [NeRF Is a Valuable Assistant for 3D Gaussian Splatting](https://mlsanity.com/paper/2507.23374/) (2025)
- [Extrapolated Urban View Synthesis Benchmark](https://mlsanity.com/paper/2412.05256/) (2024)
- [Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRF](https://mlsanity.com/paper/2307.15333/) (2023)
- [PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2305.16914/) (2023)
- [C-NERF: Representing Scene Changes as Directional Consistency Difference-based NeRF](https://mlsanity.com/paper/2312.02751/) (2023)
- [Learning with Unreliability: Fast Few-shot Voxel Radiance Fields with Relative Geometric Consistency](https://mlsanity.com/paper/2403.17638/) (2024)
- [GeoNLF: Geometry guided Pose-Free Neural LiDAR Fields](https://mlsanity.com/paper/2407.05597/) (2024)
- [Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting](https://mlsanity.com/paper/2602.20933/) (2026)
- [A Hierarchical Architecture for Neural Materials](https://mlsanity.com/paper/2307.10135/) (2023)
- [HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles](https://mlsanity.com/paper/2602.21333/) (2026)
- [DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting](https://mlsanity.com/paper/2604.06739/) (2026)
- [UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors](https://mlsanity.com/paper/2505.23434/) (2025)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) have emerged as a potent paradigm for representing scenes and synthesizing photo-realistic images. A main limitation of conventional NeRFs is that they often fail to produce high-quality renderings under novel viewpoints that are significantly different from the training viewpoints. In this paper, instead of exploiting few-shot image synthesis, we study the novel view extrapolation setting that (1) the training images can well describe an object, and (2) there is a notable discrepancy between the training and test viewpoints' distributions. We present RapNeRF (RAy Priors) as a solution. Our insight is that the inherent appearances of a 3D surface's arbitrary visible projections should be consistent. We thus propose a random ray casting policy that allows training unseen views using seen views. Furthermore, we show that a ray atlas pre-computed from the observed rays' viewing directions could further enhance the rendering quality for extrapolated views. A main limitation is that RapNeRF would remove the strong view-dependent effects because it leverages the multi-view consistency property.
