# Face Detection on Mobile: Five Implementations and Analysis

arXiv: https://arxiv.org/abs/2205.05572 · HTML: https://mlsanity.com/paper/2205.05572/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 10 references that are in the map.
- First posted on arXiv 11 May 2022.

## Builds on (most cited first, 7 of 7)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [Joint Face Detection and Alignment using Multi-task Cascaded Convolutional Networks](https://mlsanity.com/paper/1604.02878/) (2016)
- [BlazeFace: Sub-millisecond Neural Face Detection on Mobile GPUs](https://mlsanity.com/paper/1907.05047/) (2019)
- [Fast Facial Landmark Detection and Applications: A Survey](https://mlsanity.com/paper/2101.10808/) (2021)
- [Mobile Access Control System Based on RFID Tags And Facial Information](https://mlsanity.com/paper/2103.06767/) (2021)

## Built on by (most cited first, 1 of 1)

- [Post-Train Adaptive U-Net for Image Segmentation](https://mlsanity.com/paper/2301.06358/) (2023)

## Abstract (arXiv)

In many practical cases face detection on smartphones or other highly portable devices is a necessity. Applications include mobile face access control systems, driver status tracking, emotion recognition, etc. Mobile devices have limited processing power and should have long-enough battery life even with face detection application running. Thus, striking the right balance between algorithm quality and complexity is crucial. In this work we adapt 5 algorithms to mobile. These algorithms are based on handcrafted or neural-network-based features and include: Viola-Jones (Haar cascade), LBP, HOG, MTCNN, BlazeFace. We analyze inference time of these algorithms on different devices with different input image resolutions. We provide guidance, which algorithms are the best fit for mobile face access control systems and potentially other mobile applications. Interestingly, we note that cascaded algorithms perform faster on scenes without faces, while BlazeFace is slower on empty scenes. Exploiting this behavior might be useful in practice.
