# Developing cooperative policies for multi-stage reinforcement learning tasks

arXiv: https://arxiv.org/abs/2205.05230 · HTML: https://mlsanity.com/paper/2205.05230/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 30 references that are in the map.
- First posted on arXiv 11 May 2022.

## Builds on (most cited first, 24 of 24)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies](https://mlsanity.com/paper/1905.09808/) (2019)
- [Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning](https://mlsanity.com/paper/1706.05064/) (2017)
- [Meta Learning Shared Hierarchies](https://mlsanity.com/paper/1710.09767/) (2017)
- [A Deep Hierarchical Approach to Lifelong Learning in Minecraft](https://mlsanity.com/paper/1604.07255/) (2016)
- [Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning](https://mlsanity.com/paper/1708.02190/) (2017)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Latent Space Policies for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1804.02808/) (2018)
- [Adversarial Skill Chaining for Long-Horizon Robot Manipulation via Terminal State Regularization](https://mlsanity.com/paper/2111.07999/) (2021)
- [Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards](https://mlsanity.com/paper/1910.04450/) (2019)
- [Data-efficient Hindsight Off-policy Option Learning](https://mlsanity.com/paper/2007.15588/) (2020)
- [Hierarchical Soft Actor-Critic: Adversarial Exploration via Mutual Information Optimization](https://mlsanity.com/paper/1906.07122/) (2019)
- [Hierarchical Reinforcement Learning for Concurrent Discovery of Compound and Composable Policies](https://mlsanity.com/paper/1905.09668/) (2019)

## Built on by (most cited first, 4 of 4)

- [Optimizing delegation between human and AI collaborative agents](https://mlsanity.com/paper/2309.14718/) (2023)
- [Optimizing Delegation in Collaborative Human-AI Hybrid Teams](https://mlsanity.com/paper/2402.05605/) (2024)
- [Optimizing Risk-averse Human-AI Hybrid Teams](https://mlsanity.com/paper/2403.08386/) (2024)
- [Causality-Based Reinforcement Learning Method for Multi-Stage Robotic Tasks](https://mlsanity.com/paper/2503.03145/) (2025)

## Abstract (arXiv)

Many hierarchical reinforcement learning algorithms utilise a series of independent skills as a basis to solve tasks at a higher level of reasoning. These algorithms don't consider the value of using skills that are cooperative instead of independent. This paper proposes the Cooperative Consecutive Policies (CCP) method of enabling consecutive agents to cooperatively solve long time horizon multi-stage tasks. This method is achieved by modifying the policy of each agent to maximise both the current and next agent's critic. Cooperatively maximising critics allows each agent to take actions that are beneficial for its task as well as subsequent tasks. Using this method in a multi-room maze domain and a peg in hole manipulation domain, the cooperative policies were able to outperform a set of naive policies, a single agent trained across the entire domain, as well as another sequential HRL algorithm.
