# Multi-Target Active Object Tracking with Monte Carlo Tree Search and Target Motion Modeling

arXiv: https://arxiv.org/abs/2205.03555 · HTML: https://mlsanity.com/paper/2205.03555/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 25 references that are in the map.
- First posted on arXiv 7 May 2022.

## Builds on (most cited first, 8 of 8)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning Multi-Domain Convolutional Neural Networks for Visual Tracking](https://mlsanity.com/paper/1510.07945/) (2015)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [End-to-end Active Object Tracking via Reinforcement Learning](https://mlsanity.com/paper/1705.10561/) (2017)
- [Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks](https://mlsanity.com/paper/2010.13110/) (2020)
- [Pose-Assisted Multi-Camera Collaboration for Active Object Tracking](https://mlsanity.com/paper/2001.05161/) (2020)

## Built on by (most cited first, 1 of 1)

- [A Survey on Deep Active Learning: Recent Advances and New Frontiers](https://mlsanity.com/paper/2405.00334/) (2024)

## Abstract (arXiv)

In this work, we are dedicated to multi-target active object tracking (AOT), where there are multiple targets as well as multiple cameras in the environment. The goal is maximize the overall target coverage of all cameras. Previous work makes a strong assumption that each camera is fixed in a location and only allowed to rotate, which limits its application. In this work, we relax the setting by allowing all cameras to both move along the boundary lines and rotate. In our setting, the action space becomes much larger, which leads to much higher computational complexity to identify the optimal action. To this end, we propose to leverage the action selection from multi-agent reinforcement learning (MARL) network to prune the search tree of Monte Carlo Tree Search (MCTS) method, so as to find the optimal action more efficiently. Besides, we model the motion of the targets to predict the future position of the targets, which makes a better estimation of the future environment state in the MCTS process. We establish a multi-target 2D environment to simulate the sports games, and experimental results demonstrate that our method can effectively improve the target coverage.
