# VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution

arXiv: https://arxiv.org/abs/2205.03409 · HTML: https://mlsanity.com/paper/2205.03409/

## Key facts

- Cited by 176 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 50 references that are in the map.
- First posted on arXiv 6 May 2022.

## Builds on (most cited first, 30 of 33)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution Using Very Deep Residual Channel Attention Networks](https://mlsanity.com/paper/1807.02758/) (2018)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [Accurate Image Super-Resolution Using Very Deep Convolutional Networks](https://mlsanity.com/paper/1511.04587/) (2015)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Deep Unfolding Network for Image Super-Resolution](https://mlsanity.com/paper/2003.10428/) (2020)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [Deep Back-Projection Networks For Super-Resolution](https://mlsanity.com/paper/1803.02735/) (2018)
- [GAN Prior Embedded Network for Blind Face Restoration in the Wild](https://mlsanity.com/paper/2105.06070/) (2021)
- [FSRNet: End-to-End Learning Face Super-Resolution with Facial Priors](https://mlsanity.com/paper/1711.10703/) (2017)
- [RetinaFace: Single-stage Dense Face Localisation in the Wild](https://mlsanity.com/paper/1905.00641/) (2019)
- [Adaptive Wing Loss for Robust Face Alignment via Heatmap Regression](https://mlsanity.com/paper/1904.07399/) (2019)
- [FastDVDnet: Towards Real-Time Deep Video Denoising Without Flow Estimation](https://mlsanity.com/paper/1907.01361/) (2019)
- [Blind Face Restoration via Deep Multi-scale Component Dictionaries](https://mlsanity.com/paper/2008.00418/) (2020)
- [Progressive Semantic-Aware Style Transformation for Blind Face Restoration](https://mlsanity.com/paper/2009.08709/) (2020)
- [Learning Warped Guidance for Blind Face Restoration](https://mlsanity.com/paper/1804.04829/) (2018)
- [Blind Video Temporal Consistency via Deep Video Prior](https://mlsanity.com/paper/2010.11838/) (2020)
- [Exemplar Guided Face Image Super-Resolution without Facial Landmarks](https://mlsanity.com/paper/1906.07078/) (2019)
- [Deep Cascaded Bi-Network for Face Hallucination](https://mlsanity.com/paper/1607.05046/) (2016)
- [Deep Learning-based Face Super-Resolution: A Survey](https://mlsanity.com/paper/2101.03749/) (2021)

## Built on by (most cited first, 30 of 176)

- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation](https://mlsanity.com/paper/2403.17694/) (2024)
- [Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2406.01900/) (2024)
- [DF40: Toward Next-Generation Deepfake Detection](https://mlsanity.com/paper/2406.13495/) (2024)
- [OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models](https://mlsanity.com/paper/2502.01061/) (2025)
- [Controllable Video Generation: A Survey](https://mlsanity.com/paper/2507.16869/) (2025)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [V-Express: Conditional Dropout for Progressive Training of Portrait Video Generation](https://mlsanity.com/paper/2406.02511/) (2024)
- [GPAvatar: Generalizable and Precise Head Avatar from Image(s)](https://mlsanity.com/paper/2401.10215/) (2024)
- [Sonic: Shifting Focus to Global Audio Perception in Portrait Animation](https://mlsanity.com/paper/2411.16331/) (2024)
- [MetaPortrait: Identity-Preserving Talking Head Generation with Fast Personalized Adaptation](https://mlsanity.com/paper/2212.08062/) (2022)
- [AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding](https://mlsanity.com/paper/2405.03121/) (2024)
- [Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizer](https://mlsanity.com/paper/2403.13570/) (2024)
- [HunyuanPortrait: Implicit Condition Control for Enhanced Portrait Animation](https://mlsanity.com/paper/2503.18860/) (2025)
- [Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data](https://mlsanity.com/paper/2311.18729/) (2023)
- [Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars](https://mlsanity.com/paper/2502.20220/) (2025)
- [CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models](https://mlsanity.com/paper/2412.12093/) (2024)
- [LAM: Large Avatar Model for One-shot Animatable Gaussian Head](https://mlsanity.com/paper/2502.17796/) (2025)
- [Follow-Your-Emoji-Faster: Towards Efficient, Fine-Controllable, and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2509.16630/) (2025)
- [High-Fidelity and Freely Controllable Talking Head Video Generation](https://mlsanity.com/paper/2304.10168/) (2023)
- [FLOAT: Generative Motion Latent Flow Matching for Audio-driven Talking Portrait](https://mlsanity.com/paper/2412.01064/) (2024)
- [MEMO: Memory-Guided Diffusion for Expressive Talking Video Generation](https://mlsanity.com/paper/2412.04448/) (2024)
- [InfiniteYou: Flexible Photo Recrafting While Preserving Your Identity](https://mlsanity.com/paper/2503.16418/) (2025)
- [ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model](https://mlsanity.com/paper/2502.20323/) (2025)
- [EchoShot: Multi-Shot Portrait Video Generation](https://mlsanity.com/paper/2506.15838/) (2025)
- [MegActor: Harness the Power of Raw Video for Vivid Portrait Animation](https://mlsanity.com/paper/2405.20851/) (2024)
- [MuseTalk: Real-Time High-Fidelity Video Dubbing via Spatio-Temporal Sampling](https://mlsanity.com/paper/2410.10122/) (2024)
- [Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset](https://mlsanity.com/paper/2503.14485/) (2025)
- [X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention](https://mlsanity.com/paper/2507.23143/) (2025)

## Abstract (arXiv)

Most of the existing video face super-resolution (VFSR) methods are trained and evaluated on VoxCeleb1, which is designed specifically for speaker identification and the frames in this dataset are of low quality. As a consequence, the VFSR models trained on this dataset can not output visual-pleasing results. In this paper, we develop an automatic and scalable pipeline to collect a high-quality video face dataset (VFHQ), which contains over 16,000 high-fidelity clips of diverse interview scenarios. To verify the necessity of VFHQ, we further conduct experiments and demonstrate that VFSR models trained on our VFHQ dataset can generate results with sharper edges and finer textures than those trained on VoxCeleb1. In addition, we show that the temporal information plays a pivotal role in eliminating video consistency issues as well as further improving visual performance. Based on VFHQ, by analyzing the benchmarking study of several state-of-the-art algorithms under bicubic and blind settings. See our project page: https://liangbinxie.github.io/projects/vfhq
