# Towards QD-suite: developing a set of benchmarks for Quality-Diversity algorithms

arXiv: https://arxiv.org/abs/2205.03207 · HTML: https://mlsanity.com/paper/2205.03207/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 27 references that are in the map.
- First posted on arXiv 6 May 2022.

## Builds on (most cited first, 15 of 15)

- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [Quality and Diversity Optimization: A Unifying Modular Framework](https://mlsanity.com/paper/1708.09251/) (2017)
- [Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space](https://mlsanity.com/paper/1912.02400/) (2019)
- [Quality-Diversity Optimization: a novel branch of stochastic optimization](https://mlsanity.com/paper/2012.04322/) (2020)
- [Diversity Policy Gradient for Sample Efficient Quality-Diversity Optimization](https://mlsanity.com/paper/2006.08505/) (2020)
- [Data-Efficient Design Exploration through Surrogate-Assisted Illumination](https://mlsanity.com/paper/1806.05865/) (2018)
- [Scaling MAP-Elites to Deep Neuroevolution](https://mlsanity.com/paper/2003.01825/) (2020)
- [Quality Diversity for Multi-task Optimization](https://mlsanity.com/paper/2003.04407/) (2020)
- [Baba is Y'all: Collaborative Mixed-Initiative Level Design](https://mlsanity.com/paper/2003.14294/) (2020)
- [From exploration to control: learning object manipulation skills through novelty search and local adaptation](https://mlsanity.com/paper/1901.00811/) (2019)
- [Sparse Reward Exploration via Novelty Search and Emitters](https://mlsanity.com/paper/2102.03140/) (2021)
- [Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem](https://mlsanity.com/paper/2104.08781/) (2021)

## Built on by (most cited first, 1 of 1)

- [Integrating LLMs and Decision Transformers for Language Grounded Generative Quality-Diversity](https://mlsanity.com/paper/2308.13278/) (2023)

## Abstract (arXiv)

While the field of Quality-Diversity (QD) has grown into a distinct branch of stochastic optimization, a few problems, in particular locomotion and navigation tasks, have become de facto standards. Are such benchmarks sufficient? Are they representative of the key challenges faced by QD algorithms? Do they provide the ability to focus on one particular challenge by properly disentangling it from others? Do they have much predictive power in terms of scalability and generalization? Existing benchmarks are not standardized, and there is currently no MNIST equivalent for QD. Inspired by recent works on Reinforcement Learning benchmarks, we argue that the identification of challenges faced by QD methods and the development of targeted, challenging, scalable but affordable benchmarks is an important step. As an initial effort, we identify three problems that are challenging in sparse reward settings, and propose associated benchmarks: (1) Behavior metric bias, which can result from the use of metrics that do not match the structure of the behavior space. (2) Behavioral Plateaus, with varying characteristics, such that escaping them would require adaptive QD algorithms and (3) Evolvability Traps, where small variations in genotype result in large behavioral changes. The environments that we propose satisfy the properties listed above.
