# Multi-subgoal Robot Navigation in Crowds with History Information and Interactions

arXiv: https://arxiv.org/abs/2205.02003 · HTML: https://mlsanity.com/paper/2205.02003/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 40 references that are in the map.
- First posted on arXiv 4 May 2022.

## Builds on (most cited first, 21 of 21)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [VectorNet: Encoding HD Maps and Agent Dynamics from Vectorized Representation](https://mlsanity.com/paper/2005.04259/) (2020)
- [SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraints](https://mlsanity.com/paper/1806.01482/) (2018)
- [Human Motion Trajectory Prediction: A Survey](https://mlsanity.com/paper/1905.06113/) (2019)
- [Spatio-Temporal Graph Transformer Networks for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2005.08514/) (2020)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Socially Aware Motion Planning with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.08862/) (2017)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Virtual-to-real Deep Reinforcement Learning: Continuous Control of Mobile Robots for Mapless Navigation](https://mlsanity.com/paper/1703.00420/) (2017)
- [Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning](https://mlsanity.com/paper/1709.10082/) (2017)
- [Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1710.02543/) (2017)
- [Relational Graph Learning for Crowd Navigation](https://mlsanity.com/paper/1909.13165/) (2019)
- [Robot Navigation in Crowds by Graph Convolutional Networks with Attention Learned from Human Gaze](https://mlsanity.com/paper/1909.10400/) (2019)
- [Where to go next: Learning a Subgoal Recommendation Policy for Navigation Among Pedestrians](https://mlsanity.com/paper/2102.13073/) (2021)
- [Deep-Learned Collision Avoidance Policy for Distributed Multi-Agent Navigation](https://mlsanity.com/paper/1609.06838/) (2016)
- [Sparse Interacting Gaussian Processes: Efficiency and Optimality Theorems of Autonomous Crowd Navigation](https://mlsanity.com/paper/1705.03639/) (2017)
- [A Self-adaptive SAC-PID Control Approach based on Reinforcement Learning for Mobile Robots](https://mlsanity.com/paper/2103.10686/) (2021)

## Built on by (most cited first, 1 of 1)

- [Socially aware navigation for mobile robots: a survey on deep reinforcement learning approaches](https://mlsanity.com/paper/2512.00049/) (2025)

## Abstract (arXiv)

Robot navigation in dynamic environments shared with humans is an important but challenging task, which suffers from performance deterioration as the crowd grows. In this paper, multi-subgoal robot navigation approach based on deep reinforcement learning is proposed, which can reason about more comprehensive relationships among all agents (robot and humans). Specifically, the next position point is planned for the robot by introducing history information and interactions in our work. Firstly, based on subgraph network, the history information of all agents is aggregated before encoding interactions through a graph neural network, so as to improve the ability of the robot to anticipate the future scenarios implicitly. Further consideration, in order to reduce the probability of unreliable next position points, the selection module is designed after policy network in the reinforcement learning framework. In addition, the next position point generated from the selection module satisfied the task requirements better than that obtained directly from the policy network. The experiments demonstrate that our approach outperforms state-of-the-art approaches in terms of both success rate and collision rate, especially in crowded human environments.
