# Lifelong Ensemble Learning based on Multiple Representations for Few-Shot Object Recognition

arXiv: https://arxiv.org/abs/2205.01982 · HTML: https://mlsanity.com/paper/2205.01982/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 91 references that are in the map.
- First posted on arXiv 4 May 2022.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [BEiT: BERT Pre-Training of Image Transformers](https://mlsanity.com/paper/2106.08254/) (2021)
- [iCaRL: Incremental Classifier and Representation Learning](https://mlsanity.com/paper/1611.07725/) (2016)
- [Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning](https://mlsanity.com/paper/1602.07261/) (2016)
- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [Big Transfer (BiT): General Visual Representation Learning](https://mlsanity.com/paper/1912.11370/) (2019)
- [Riemannian Walk for Incremental Learning: Understanding Forgetting and Intransigence](https://mlsanity.com/paper/1801.10112/) (2018)
- [Large Scale Incremental Learning](https://mlsanity.com/paper/1905.13260/) (2019)
- [An Empirical Investigation of Catastrophic Forgetting in Gradient-Based Neural Networks](https://mlsanity.com/paper/1312.6211/) (2013)
- [End-to-End Incremental Learning](https://mlsanity.com/paper/1807.09536/) (2018)
- [Multi-view Convolutional Neural Networks for 3D Shape Recognition](https://mlsanity.com/paper/1505.00880/) (2015)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [TADAM: Task dependent adaptive metric for improved few-shot learning](https://mlsanity.com/paper/1805.10123/) (2018)
- [Ensemble deep learning: A review](https://mlsanity.com/paper/2104.02395/) (2021)
- [Ensemble Distribution Distillation](https://mlsanity.com/paper/1905.00076/) (2019)
- [ViewAL: Active Learning with Viewpoint Entropy for Semantic Segmentation](https://mlsanity.com/paper/1911.11789/) (2019)
- [Diversity with Cooperation: Ensemble Methods for Few-Shot Classification](https://mlsanity.com/paper/1903.11341/) (2019)
- [View Inter-Prediction GAN: Unsupervised Representation Learning for 3D Shapes by Learning Global Shape Memories to Support Local View Predictions](https://mlsanity.com/paper/1811.02744/) (2018)
- [Few-shot Image Classification: Just Use a Library of Pre-trained Feature Extractors and a Simple Classifier](https://mlsanity.com/paper/2101.00562/) (2021)
- [Artificial Neural Variability for Deep Learning: On Overfitting, Noise Memorization, and Catastrophic Forgetting](https://mlsanity.com/paper/2011.06220/) (2020)
- [Deep Ensembles for Low-Data Transfer Learning](https://mlsanity.com/paper/2010.06866/) (2020)
- [Incremental Boosting Convolutional Neural Network for Facial Action Unit Recognition](https://mlsanity.com/paper/1707.05395/) (2017)
- [RGBD Datasets: Past, Present and Future](https://mlsanity.com/paper/1604.00999/) (2016)
- [MVGrasp: Real-Time Multi-View 3D Object Grasping in Highly Cluttered Environments](https://mlsanity.com/paper/2103.10997/) (2021)
- [Simultaneous Multi-View Object Recognition and Grasping in Open-Ended Domains](https://mlsanity.com/paper/2106.01866/) (2021)

## Built on by (most cited first, 6 of 6)

- [Continual Learning with Neuromorphic Computing: Foundations, Methods, and Emerging Applications](https://mlsanity.com/paper/2410.09218/) (2024)
- [TiROD: Tiny Robotics Dataset and Benchmark for Continual Object Detection](https://mlsanity.com/paper/2409.16215/) (2024)
- [GraspCaps: A Capsule Network Approach for Familiar 6DoF Object Grasping](https://mlsanity.com/paper/2210.03628/) (2022)
- [VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections](https://mlsanity.com/paper/2407.21244/) (2024)
- [Exploring Synergistic Ensemble Learning: Uniting CNNs, MLP-Mixers, and Vision Transformers to Enhance Image Classification](https://mlsanity.com/paper/2504.09076/) (2025)
- [LM-MCVT: A Lightweight Multi-modal Multi-view Convolutional-Vision Transformer Approach for 3D Object Recognition](https://mlsanity.com/paper/2504.19256/) (2025)

## Abstract (arXiv)

Service robots are integrating more and more into our daily lives to help us with various tasks. In such environments, robots frequently face new objects while working in the environment and need to learn them in an open-ended fashion. Furthermore, such robots must be able to recognize a wide range of object categories. In this paper, we present a lifelong ensemble learning approach based on multiple representations to address the few-shot object recognition problem. In particular, we form ensemble methods based on deep representations and handcrafted 3D shape descriptors. To facilitate lifelong learning, each approach is equipped with a memory unit for storing and retrieving object information instantly. The proposed model is suitable for open-ended learning scenarios where the number of 3D object categories is not fixed and can grow over time. We have performed extensive sets of experiments to assess the performance of the proposed approach in offline, and open-ended scenarios. For the evaluation purpose, in addition to real object datasets, we generate a large synthetic household objects dataset consisting of 27000 views of 90 objects. Experimental results demonstrate the effectiveness of the proposed method on online few-shot 3D object recognition tasks, as well as its superior performance over the state-of-the-art open-ended learning approaches. Furthermore, our results show that while ensemble learning is modestly beneficial in offline settings, it is significantly beneficial in lifelong few-shot learning situations. Additionally, we demonstrated the effectiveness of our approach in both simulated and real-robot settings, where the robot rapidly learned new categories from limited examples.
