# DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks

arXiv: https://arxiv.org/abs/2205.01666 · HTML: https://mlsanity.com/paper/2205.01666/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 66 references that are in the map.
- First posted on arXiv 3 May 2022.

## Builds on (most cited first, 30 of 50)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [AutoInt: Automatic Integration for Fast Neural Volume Rendering](https://mlsanity.com/paper/2012.01714/) (2020)

## Built on by (most cited first, 30 of 38)

- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [ARAH: Animatable Volume Rendering of Articulated Human SDFs](https://mlsanity.com/paper/2210.10036/) (2022)
- [Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition](https://mlsanity.com/paper/2302.11566/) (2023)
- [GART: Gaussian Articulated Template Models](https://mlsanity.com/paper/2311.16099/) (2023)
- [Drivable 3D Gaussian Avatars](https://mlsanity.com/paper/2311.08581/) (2023)
- [EVA3D: Compositional 3D Human Generation from 2D Image Collections](https://mlsanity.com/paper/2210.04888/) (2022)
- [ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering](https://mlsanity.com/paper/2312.05941/) (2023)
- [AvatarReX: Real-time Expressive Full-body Avatars](https://mlsanity.com/paper/2305.04789/) (2023)
- [MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling](https://mlsanity.com/paper/2409.16160/) (2024)
- [PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling](https://mlsanity.com/paper/2304.13006/) (2023)
- [DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis](https://mlsanity.com/paper/2310.11449/) (2023)
- [Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior](https://mlsanity.com/paper/2503.01610/) (2025)
- [Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling](https://mlsanity.com/paper/2311.16096/) (2023)
- [NPC: Neural Point Characters from Video](https://mlsanity.com/paper/2304.02013/) (2023)
- [ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs](https://mlsanity.com/paper/2304.14401/) (2023)
- [Pippo: High-Resolution Multi-View Humans from a Single Image](https://mlsanity.com/paper/2502.07785/) (2025)
- [Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2304.04897/) (2023)
- [ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild](https://mlsanity.com/paper/2409.15269/) (2024)
- [iHuman: Instant Animatable Digital Humans From Monocular Videos](https://mlsanity.com/paper/2407.11174/) (2024)
- [Gaussian Shadow Casting for Neural Characters](https://mlsanity.com/paper/2401.06116/) (2024)
- [Survey on Modeling of Human-made Articulated Objects](https://mlsanity.com/paper/2403.14937/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videos](https://mlsanity.com/paper/2304.06937/) (2023)
- [Compositional 3D Human-Object Neural Animation](https://mlsanity.com/paper/2304.14070/) (2023)
- [Disentangled Clothed Avatar Generation with Layered Representation](https://mlsanity.com/paper/2501.04631/) (2025)
- [WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction](https://mlsanity.com/paper/2502.01045/) (2025)
- [Pose Modulated Avatars from Video](https://mlsanity.com/paper/2308.11951/) (2023)
- [Generalizable Neural Human Renderer](https://mlsanity.com/paper/2404.14199/) (2024)
- [Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling](https://mlsanity.com/paper/2506.06645/) (2025)
- [BPJDet: Extended Object Representation for Generic Body-Part Joint Detection](https://mlsanity.com/paper/2304.10765/) (2023)

## Abstract (arXiv)

Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, resulting in implausible deformations and missing body parts on unseen poses. We introduce a three-stage method that induces two inductive biases to better disentangled pose-dependent deformation. First, we model correlations of body parts explicitly with a graph neural network. Second, to further reduce the effect of chance correlations, we introduce localized per-bone features that use a factorized volumetric representation and a new aggregation function. We demonstrate that our model produces realistic body shapes under challenging unseen poses and shows high-quality image synthesis. Our proposed representation strikes a better trade-off between model capacity, expressiveness, and robustness than competing methods. Project website: https://lemonatsu.github.io/danbo.
