# Exploration in Deep Reinforcement Learning: A Survey

arXiv: https://arxiv.org/abs/2205.00824 · HTML: https://mlsanity.com/paper/2205.00824/

## Key facts

- Cited by 166 papers in the map (data through 14 Oct 2026).
- Builds on 84 of its 143 references that are in the map.
- First posted on arXiv 2 May 2022.

## Builds on (most cited first, 30 of 84)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)

## Built on by (most cited first, 30 of 166)

- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [Review of Large Vision Models and Visual Prompt Engineering](https://mlsanity.com/paper/2307.00855/) (2023)
- [StepCoder: Improve Code Generation with Reinforcement Learning from Compiler Feedback](https://mlsanity.com/paper/2402.01391/) (2024)
- [Training Large Language Models for Reasoning through Reverse Curriculum Reinforcement Learning](https://mlsanity.com/paper/2402.05808/) (2024)
- [Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft](https://mlsanity.com/paper/2312.09238/) (2023)
- [UFT: Unifying Supervised and Reinforcement Fine-Tuning](https://mlsanity.com/paper/2505.16984/) (2025)
- [HarnessX: A Composable, Adaptive, and Evolvable Agent Harness Foundry](https://mlsanity.com/paper/2606.14249/) (2026)
- [Navigate the Unknown: Enhancing LLM Reasoning with Intrinsic Motivation Guided Exploration](https://mlsanity.com/paper/2505.17621/) (2025)
- [Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models](https://mlsanity.com/paper/2405.15143/) (2024)
- [LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospects](https://mlsanity.com/paper/2504.19838/) (2025)
- [Diversity-Incentivized Exploration for Versatile Reasoning](https://mlsanity.com/paper/2509.26209/) (2025)
- [Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward](https://mlsanity.com/paper/2504.03206/) (2025)
- [Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunities](https://mlsanity.com/paper/2506.18019/) (2025)
- [Action Noise in Off-Policy Deep Reinforcement Learning: Impact on Exploration and Performance](https://mlsanity.com/paper/2206.03787/) (2022)
- [Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning](https://mlsanity.com/paper/2408.03029/) (2024)
- [Asynchronous Federated Reinforcement Learning with Policy Gradient Updates: Algorithm Design and Convergence Analysis](https://mlsanity.com/paper/2404.08003/) (2024)
- [A social path to human-like artificial intelligence](https://mlsanity.com/paper/2405.15815/) (2024)
- [From Google Gemini to OpenAI Q* (Q-Star): A Survey of Reshaping the Generative Artificial Intelligence (AI) Research Landscape](https://mlsanity.com/paper/2312.10868/) (2023)
- [CURE: Critical-Token-Guided Re-Concatenation for Entropy-Collapse Prevention](https://mlsanity.com/paper/2508.11016/) (2025)
- [From Trial-and-Error to Improvement: A Systematic Analysis of LLM Exploration Mechanisms in RLVR](https://mlsanity.com/paper/2508.07534/) (2025)
- [ACE : Off-Policy Actor-Critic with Causality-Aware Entropy Regularization](https://mlsanity.com/paper/2402.14528/) (2024)
- [Guided Online Distillation: Promoting Safe Reinforcement Learning by Offline Demonstration](https://mlsanity.com/paper/2309.09408/) (2023)
- [Advances in Embodied Navigation Using Large Language Models: A Survey](https://mlsanity.com/paper/2311.00530/) (2023)
- [Thinker: Learning to Plan and Act](https://mlsanity.com/paper/2307.14993/) (2023)
- [Hindsight PRIORs for Reward Learning from Human Preferences](https://mlsanity.com/paper/2404.08828/) (2024)
- [DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning](https://mlsanity.com/paper/2505.19850/) (2025)
- [Learning Massively Multitask World Models for Continuous Control](https://mlsanity.com/paper/2511.19584/) (2025)
- [Learn the Ropes, Then Trust the Wins: Self-imitation with Progressive Exploration for Agentic Reinforcement Learning](https://mlsanity.com/paper/2509.22601/) (2025)
- [SetPO: Set-Level Policy Optimization for Diversity-Preserving LLM Reasoning](https://mlsanity.com/paper/2602.01062/) (2026)

## Abstract (arXiv)

This paper reviews exploration techniques in deep reinforcement learning. Exploration techniques are of primary importance when solving sparse reward problems. In sparse reward problems, the reward is rare, which means that the agent will not find the reward often by acting randomly. In such a scenario, it is challenging for reinforcement learning to learn rewards and actions association. Thus more sophisticated exploration methods need to be devised. This review provides a comprehensive overview of existing exploration approaches, which are categorized based on the key contributions as follows reward novel states, reward diverse behaviours, goal-based methods, probabilistic methods, imitation-based methods, safe exploration and random-based methods. Then, the unsolved challenges are discussed to provide valuable future research directions. Finally, the approaches of different categories are compared in terms of complexity, computational effort and overall performance.
