# Adversarial Plannning

arXiv: https://arxiv.org/abs/2205.00566 · HTML: https://mlsanity.com/paper/2205.00566/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 54 references that are in the map.
- First posted on arXiv 1 May 2022.

## Builds on (most cited first, 6 of 6)

- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [Adversarial examples in the physical world](https://mlsanity.com/paper/1607.02533/) (2016)
- [Adversarial Machine Learning at Scale](https://mlsanity.com/paper/1611.01236/) (2016)
- [The Limitations of Deep Learning in Adversarial Settings](https://mlsanity.com/paper/1511.07528/) (2015)
- [A Survey of Motion Planning and Control Techniques for Self-driving Urban Vehicles](https://mlsanity.com/paper/1604.07446/) (2016)
- [Angora: Efficient Fuzzing by Principled Search](https://mlsanity.com/paper/1803.01307/) (2018)

## Abstract (arXiv)

Planning algorithms are used in computational systems to direct autonomous behavior. In a canonical application, for example, planning for autonomous vehicles is used to automate the static or continuous planning towards performance, resource management, or functional goals (e.g., arriving at the destination, managing fuel fuel consumption). Existing planning algorithms assume non-adversarial settings; a least-cost plan is developed based on available environmental information (i.e., the input instance). Yet, it is unclear how such algorithms will perform in the face of adversaries attempting to thwart the planner. In this paper, we explore the security of planning algorithms used in cyber- and cyber-physical systems. We present two textitadversarial planning algorithms-one static and one adaptive-that perturb input planning instances to maximize cost (often substantially so). We evaluate the performance of the algorithms against two dominant planning algorithms used in commercial applications (D* Lite and Fast Downward) and show both are vulnerable to extremely limited adversarial action. Here, experiments show that an adversary is able to increase plan costs in 66.9% of instances by only removing a single action from the actions space (D* Lite) and render 70% of instances from an international planning competition unsolvable by removing only three actions (Fast Forward). Finally, we show that finding an optimal perturbation in any search-based planning system is NP-hard.
