# Security and Privacy in Virtual Reality: A Literature Survey

arXiv: https://arxiv.org/abs/2205.00208 · HTML: https://mlsanity.com/paper/2205.00208/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Apr 2022.

## Built on by (most cited first, 4 of 4)

- [Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication](https://mlsanity.com/paper/2401.16649/) (2024)
- [Biometrics in Extended Reality: A Review](https://mlsanity.com/paper/2411.10489/) (2024)
- [How LLMs are Shaping the Future of Virtual Reality](https://mlsanity.com/paper/2508.00737/) (2025)
- [Predicting 3D Motion from 2D Video for Behavior-Based VR Biometrics](https://mlsanity.com/paper/2502.04361/) (2025)

## Abstract (arXiv)

Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and security of its users. In this paper, we explore the state-of-the-art in VR privacy and security, we categorise potential issues and threats, and we analyse causes and effects of the identified threats. Besides, we focus on the research previously conducted in the field of authentication in VR, as it stands as the most investigated area in the topic. We also provide an overview of other interesting uses of VR in the field of cybersecurity, such as the use of VR to teach cybersecurity or evaluate the usability of security solutions.
