# Representation Recycling for Streaming Video Analysis

arXiv: https://arxiv.org/abs/2204.13492 · HTML: https://mlsanity.com/paper/2204.13492/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 68 of its 104 references that are in the map.
- First posted on arXiv 28 Apr 2022.

## Builds on (most cited first, 30 of 68)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [MMDetection: Open MMLab Detection Toolbox and Benchmark](https://mlsanity.com/paper/1906.07155/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Universal Transformers](https://mlsanity.com/paper/1807.03819/) (2018)
- [Deep Equilibrium Models](https://mlsanity.com/paper/1909.01377/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Recurrent Models of Visual Attention](https://mlsanity.com/paper/1406.6247/) (2014)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Deep Feature Flow for Video Recognition](https://mlsanity.com/paper/1611.07715/) (2016)
- [Flow-Guided Feature Aggregation for Video Object Detection](https://mlsanity.com/paper/1703.10025/) (2017)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [Multiscale Deep Equilibrium Models](https://mlsanity.com/paper/2006.08656/) (2020)
- [Memory Enhanced Global-Local Aggregation for Video Object Detection](https://mlsanity.com/paper/2003.12063/) (2020)
- [Implicit Deep Learning](https://mlsanity.com/paper/1908.06315/) (2019)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [Monotone operator equilibrium networks](https://mlsanity.com/paper/2006.08591/) (2020)
- [Implicit Graph Neural Networks](https://mlsanity.com/paper/2009.06211/) (2020)
- [Sequence Level Semantics Aggregation for Video Object Detection](https://mlsanity.com/paper/1907.06390/) (2019)
- [JFB: Jacobian-Free Backpropagation for Implicit Networks](https://mlsanity.com/paper/2103.12803/) (2021)

## Abstract (arXiv)

We present StreamDEQ, a method that aims to infer frame-wise representations on videos with minimal per-frame computation. Conventional deep networks perform feature extraction from scratch at each frame in the absence of ad-hoc solutions. We instead aim to build streaming recognition models that can natively exploit temporal smoothness between consecutive video frames. We observe that the recently emerging implicit layer models provide a convenient foundation to construct such models, as they define representations as the fixed points of shallow networks, which need to be estimated using iterative methods. Our main insight is to distribute the inference iterations over the temporal axis by using the most recent representation as a starting point at each frame. This scheme effectively recycles the recent inference computations and greatly reduces the required processing time. Through extensive experimental analysis, we show that StreamDEQ is able to recover near-optimal representations within a few frames and maintain an up-to-date representation throughout the video duration. Our experiments on video semantic segmentation, video object detection, and human pose estimation in videos show that StreamDEQ achieves on-par accuracy with the baseline while providing 2-4x higher throughput.
