# Watts: Infrastructure for Open-Ended Learning

arXiv: https://arxiv.org/abs/2204.13250 · HTML: https://mlsanity.com/paper/2204.13250/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 34 references that are in the map.
- First posted on arXiv 28 Apr 2022.

## Builds on (most cited first, 17 of 17)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [PCGRL: Procedural Content Generation via Reinforcement Learning](https://mlsanity.com/paper/2001.09212/) (2020)
- [Griddly: A platform for AI research in games](https://mlsanity.com/paper/2011.06363/) (2020)
- [Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity](https://mlsanity.com/paper/2110.04041/) (2021)
- [Learning to Generate Levels From Nothing](https://mlsanity.com/paper/2002.05259/) (2020)
- [Co-generation of game levels and game-playing agents](https://mlsanity.com/paper/2007.08497/) (2020)
- [It Takes Four to Tango: Multiagent Selfplay for Automatic Curriculum Generation](https://mlsanity.com/paper/2202.10608/) (2022)

## Built on by (most cited first, 2 of 2)

- [A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents](https://mlsanity.com/paper/2311.00344/) (2023)
- [Syllabus: Portable Curricula for Reinforcement Learning Agents](https://mlsanity.com/paper/2411.11318/) (2024)

## Abstract (arXiv)

This paper proposes a framework called Watts for implementing, comparing, and recombining open-ended learning (OEL) algorithms. Motivated by modularity and algorithmic flexibility, Watts atomizes the components of OEL systems to promote the study of and direct comparisons between approaches. Examining implementations of three OEL algorithms, the paper introduces the modules of the framework. The hope is for Watts to enable benchmarking and to explore new types of OEL algorithms. The repo is available at urlhttps://github.com/aadharna/watts
