# Learning Value Functions from Undirected State-only Experience

arXiv: https://arxiv.org/abs/2204.12458 · HTML: https://mlsanity.com/paper/2204.12458/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 33 of its 56 references that are in the map.
- First posted on arXiv 26 Apr 2022.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 33)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Meta-Learning with Implicit Gradients](https://mlsanity.com/paper/1909.04630/) (2019)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [Acme: A Research Framework for Distributed Reinforcement Learning](https://mlsanity.com/paper/2006.00979/) (2020)
- [Model-Based Offline Planning](https://mlsanity.com/paper/2008.05556/) (2020)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [Grasping in the Wild:Learning 6DoF Closed-Loop Grasping from Low-Cost Demonstrations](https://mlsanity.com/paper/1912.04344/) (2019)
- [Improved Conditional VRNNs for Video Prediction](https://mlsanity.com/paper/1904.12165/) (2019)
- [Imitating Latent Policies from Observation](https://mlsanity.com/paper/1805.07914/) (2018)
- [Offline Reinforcement Learning from Images with Latent Space Models](https://mlsanity.com/paper/2012.11547/) (2020)
- [State-Only Imitation Learning for Dexterous Manipulation](https://mlsanity.com/paper/2004.04650/) (2020)
- [IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Data](https://mlsanity.com/paper/1911.05321/) (2019)
- [A Workflow for Offline Model-Free Robotic Reinforcement Learning](https://mlsanity.com/paper/2109.10813/) (2021)
- [Unsupervised Perceptual Rewards for Imitation Learning](https://mlsanity.com/paper/1612.06699/) (2016)
- [Plannable Approximations to MDP Homomorphisms: Equivariance under Actions](https://mlsanity.com/paper/2002.11963/) (2020)
- [Semantic Visual Navigation by Watching YouTube Videos](https://mlsanity.com/paper/2006.10034/) (2020)
- [Visual Dynamics: Probabilistic Future Frame Synthesis via Cross Convolutional Networks](https://mlsanity.com/paper/1607.02586/) (2016)
- [Few-Shot Goal Inference for Visuomotor Learning and Planning](https://mlsanity.com/paper/1810.00482/) (2018)
- [Imitation Learning from Video by Leveraging Proprioception](https://mlsanity.com/paper/1905.09335/) (2019)

## Built on by (most cited first, 8 of 8)

- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Reinforcement Learning from Passive Data via Latent Intentions](https://mlsanity.com/paper/2304.04782/) (2023)
- [Towards Generalist Robot Learning from Internet Video: A Survey](https://mlsanity.com/paper/2404.19664/) (2024)
- [Robotic Offline RL from Internet Videos via Value-Function Pre-Training](https://mlsanity.com/paper/2309.13041/) (2023)
- [Look Ma, No Hands! Agent-Environment Factorization of Egocentric Videos](https://mlsanity.com/paper/2305.16301/) (2023)
- [Pre-trained Visual Dynamics Representations for Efficient Policy Learning](https://mlsanity.com/paper/2411.03169/) (2024)
- [State Advantage Weighting for Offline RL](https://mlsanity.com/paper/2210.04251/) (2022)
- [Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach](https://mlsanity.com/paper/2505.06482/) (2025)

## Abstract (arXiv)

This paper tackles the problem of learning value functions from undirected state-only experience (state transitions without action labels i.e. (s,s',r) tuples). We first theoretically characterize the applicability of Q-learning in this setting. We show that tabular Q-learning in discrete Markov decision processes (MDPs) learns the same value function under any arbitrary refinement of the action space. This theoretical result motivates the design of Latent Action Q-learning or LAQ, an offline RL method that can learn effective value functions from state-only experience. Latent Action Q-learning (LAQ) learns value functions using Q-learning on discrete latent actions obtained through a latent-variable future prediction model. We show that LAQ can recover value functions that have high correlation with value functions learned using ground truth actions. Value functions learned using LAQ lead to sample efficient acquisition of goal-directed behavior, can be used with domain-specific low-level controllers, and facilitate transfer across embodiments. Our experiments in 5 environments ranging from 2D grid world to 3D visual navigation in realistic environments demonstrate the benefits of LAQ over simpler alternatives, imitation learning oracles, and competing methods.
