# Context-Aware Sequence Alignment using 4D Skeletal Augmentation

arXiv: https://arxiv.org/abs/2204.12223 · HTML: https://mlsanity.com/paper/2204.12223/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 71 references that are in the map.
- First posted on arXiv 26 Apr 2022.

## Builds on (most cited first, 30 of 53)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Transformers are RNNs: Fast Autoregressive Transformers with Linear Attention](https://mlsanity.com/paper/2006.16236/) (2020)
- [Unsupervised Feature Learning via Non-Parametric Instance-level Discrimination](https://mlsanity.com/paper/1805.01978/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1603.09246/) (2016)
- [Contrastive Multiview Coding](https://mlsanity.com/paper/1906.05849/) (2019)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [Self-Supervised Learning of Pretext-Invariant Representations](https://mlsanity.com/paper/1912.01991/) (2019)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Unsupervised Learning of Video Representations using LSTMs](https://mlsanity.com/paper/1502.04681/) (2015)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Spatiotemporal Contrastive Video Representation Learning](https://mlsanity.com/paper/2008.03800/) (2020)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Axial-DeepLab: Stand-Alone Axial-Attention for Panoptic Segmentation](https://mlsanity.com/paper/2003.07853/) (2020)
- [Discriminative Unsupervised Feature Learning with Exemplar Convolutional Neural Networks](https://mlsanity.com/paper/1406.6909/) (2014)
- [Soft-DTW: a Differentiable Loss Function for Time-Series](https://mlsanity.com/paper/1703.01541/) (2017)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Learning Representations for Automatic Colorization](https://mlsanity.com/paper/1603.06668/) (2016)
- [Unsupervised Representation Learning by Sorting Sequences](https://mlsanity.com/paper/1708.01246/) (2017)
- [A Large-Scale Study on Unsupervised Spatiotemporal Representation Learning](https://mlsanity.com/paper/2104.14558/) (2021)
- [Local Aggregation for Unsupervised Learning of Visual Embeddings](https://mlsanity.com/paper/1903.12355/) (2019)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [SpeedNet: Learning the Speediness in Videos](https://mlsanity.com/paper/2004.06130/) (2020)

## Built on by (most cited first, 11 of 11)

- [Learning Fine-grained View-Invariant Representations from Unpaired Ego-Exo Videos via Temporal Alignment](https://mlsanity.com/paper/2306.05526/) (2023)
- [Joint Self-Supervised Video Alignment and Action Segmentation](https://mlsanity.com/paper/2503.16832/) (2025)
- [GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstruction](https://mlsanity.com/paper/2306.16736/) (2023)
- [SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic](https://mlsanity.com/paper/2503.06522/) (2025)
- [CoachMe: Decoding Sport Elements with a Reference-Based Coaching Instruction Generation Model](https://mlsanity.com/paper/2509.11698/) (2025)
- [Enhancing Transformer Backbone for Egocentric Video Action Segmentation](https://mlsanity.com/paper/2305.11365/) (2023)
- [Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusion](https://mlsanity.com/paper/2305.19480/) (2023)
- [Recovering Complete Actions for Cross-dataset Skeleton Action Recognition](https://mlsanity.com/paper/2410.23641/) (2024)
- [A Light-Weight Contrastive Approach for Aligning Human Pose Sequences](https://mlsanity.com/paper/2303.04244/) (2023)
- [Multi Activity Sequence Alignment via Implicit Clustering](https://mlsanity.com/paper/2503.12519/) (2025)
- [Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization](https://mlsanity.com/paper/2604.15196/) (2026)

## Abstract (arXiv)

Temporal alignment of fine-grained human actions in videos is important for numerous applications in computer vision, robotics, and mixed reality. State-of-the-art methods directly learn image-based embedding space by leveraging powerful deep convolutional neural networks. While being straightforward, their results are far from satisfactory, the aligned videos exhibit severe temporal discontinuity without additional post-processing steps. The recent advancements in human body and hand pose estimation in the wild promise new ways of addressing the task of human action alignment in videos. In this work, based on off-the-shelf human pose estimators, we propose a novel context-aware self-supervised learning architecture to align sequences of actions. We name it CASA. Specifically, CASA employs self-attention and cross-attention mechanisms to incorporate the spatial and temporal context of human actions, which can solve the temporal discontinuity problem. Moreover, we introduce a self-supervised learning scheme that is empowered by novel 4D augmentation techniques for 3D skeleton representations. We systematically evaluate the key components of our method. Our experiments on three public datasets demonstrate CASA significantly improves phase progress and Kendall's Tau scores over the previous state-of-the-art methods.
