# Stochastic Coherence Over Attention Trajectory For Continuous Learning In Video Streams

arXiv: https://arxiv.org/abs/2204.12193 · HTML: https://mlsanity.com/paper/2204.12193/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 36 references that are in the map.
- First posted on arXiv 26 Apr 2022.

## Builds on (most cited first, 21 of 21)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Continual Lifelong Learning with Neural Networks: A Review](https://mlsanity.com/paper/1802.07569/) (2018)
- [Semantic Understanding of Scenes through the ADE20K Dataset](https://mlsanity.com/paper/1608.05442/) (2016)
- [Self-supervised Visual Feature Learning with Deep Neural Networks: A Survey](https://mlsanity.com/paper/1902.06162/) (2019)
- [Do Better ImageNet Models Transfer Better?](https://mlsanity.com/paper/1805.08974/) (2018)
- [Recent Advances in Open Set Recognition: A Survey](https://mlsanity.com/paper/1811.08581/) (2018)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Task-Free Continual Learning](https://mlsanity.com/paper/1812.03596/) (2018)
- [Online Learning: A Comprehensive Survey](https://mlsanity.com/paper/1802.02871/) (2018)
- [Hypercorrelation Squeeze for Few-Shot Segmentation](https://mlsanity.com/paper/2104.01538/) (2021)
- [An Attentive Survey of Attention Models](https://mlsanity.com/paper/1904.02874/) (2019)
- [Fully Convolutional Networks for Dense Semantic Labelling of High-Resolution Aerial Imagery](https://mlsanity.com/paper/1606.02585/) (2016)
- [SAILenv: Learning in Virtual Visual Environments Made Simple](https://mlsanity.com/paper/2007.08224/) (2020)
- [Learning Visual Features Under Motion Invariance](https://mlsanity.com/paper/1909.00350/) (2019)
- [Focus of Attention Improves Information Transfer in Visual Features](https://mlsanity.com/paper/2006.09229/) (2020)
- [Evaluating Continual Learning Algorithms by Generating 3D Virtual Environments](https://mlsanity.com/paper/2109.07855/) (2021)

## Built on by (most cited first, 4 of 4)

- [SCALE: Online Self-Supervised Lifelong Learning without Prior Knowledge](https://mlsanity.com/paper/2208.11266/) (2022)
- [Lifelong Intelligence Beyond the Edge using Hyperdimensional Computing](https://mlsanity.com/paper/2403.04759/) (2024)
- [Robust Emotion Recognition via Bi-Level Self-Supervised Continual Learning](https://mlsanity.com/paper/2505.10575/) (2025)
- [Continual Learning of Conjugated Visual Representations through Higher-order Motion Flows](https://mlsanity.com/paper/2409.11441/) (2024)

## Abstract (arXiv)

Devising intelligent agents able to live in an environment and learn by observing the surroundings is a longstanding goal of Artificial Intelligence. From a bare Machine Learning perspective, challenges arise when the agent is prevented from leveraging large fully-annotated dataset, but rather the interactions with supervisory signals are sparsely distributed over space and time. This paper proposes a novel neural-network-based approach to progressively and autonomously develop pixel-wise representations in a video stream. The proposed method is based on a human-like attention mechanism that allows the agent to learn by observing what is moving in the attended locations. Spatio-temporal stochastic coherence along the attention trajectory, paired with a contrastive term, leads to an unsupervised learning criterion that naturally copes with the considered setting. Differently from most existing works, the learned representations are used in open-set class-incremental classification of each frame pixel, relying on few supervisions. Our experiments leverage 3D virtual environments and they show that the proposed agents can learn to distinguish objects just by observing the video stream. Inheriting features from state-of-the art models is not as powerful as one might expect.
