# Task-Induced Representation Learning

arXiv: https://arxiv.org/abs/2204.11827 · HTML: https://mlsanity.com/paper/2204.11827/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 44 references that are in the map.
- First posted on arXiv 25 Apr 2022.

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Stochastic Video Generation with a Learned Prior](https://mlsanity.com/paper/1802.07687/) (2018)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)
- [Deep Spatial Autoencoders for Visuomotor Learning](https://mlsanity.com/paper/1509.06113/) (2015)
- [The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixels](https://mlsanity.com/paper/2101.02722/) (2021)
- [Representation Matters: Offline Pretraining for Sequential Decision Making](https://mlsanity.com/paper/2102.05815/) (2021)
- [Learning Task Informed Abstractions](https://mlsanity.com/paper/2106.15612/) (2021)
- [ViZDoom Competitions: Playing Doom from Pixels](https://mlsanity.com/paper/1809.03470/) (2018)
- [Learning to Act by Predicting the Future](https://mlsanity.com/paper/1611.01779/) (2016)

## Built on by (most cited first, 11 of 11)

- [End-to-end Autonomous Driving: Challenges and Frontiers](https://mlsanity.com/paper/2306.16927/) (2023)
- [Latent Action Learning Requires Supervision in the Presence of Distractors](https://mlsanity.com/paper/2502.00379/) (2025)
- [Policy Pre-training for Autonomous Driving via Self-supervised Geometric Modeling](https://mlsanity.com/paper/2301.01006/) (2023)
- [Pretraining in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2211.03959/) (2022)
- [SNeRL: Semantic-aware Neural Radiance Fields for Reinforcement Learning](https://mlsanity.com/paper/2301.11520/) (2023)
- [Human-oriented Representation Learning for Robotic Manipulation](https://mlsanity.com/paper/2310.03023/) (2023)
- [Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning](https://mlsanity.com/paper/2406.02370/) (2024)
- [Zero-Shot Generalization of Vision-Based RL Without Data Augmentation](https://mlsanity.com/paper/2410.07441/) (2024)
- [Contrastive Learning from Exploratory Actions: Leveraging Natural Interactions for Preference Elicitation](https://mlsanity.com/paper/2501.01367/) (2025)
- [Policy-Induced Self-Supervision Improves Representation Finetuning in Visual RL](https://mlsanity.com/paper/2302.06009/) (2023)
- [MInCo: Mitigating Information Conflicts in Distracted Visual Model-based Reinforcement Learning](https://mlsanity.com/paper/2504.04164/) (2025)

## Abstract (arXiv)

In this work, we evaluate the effectiveness of representation learning approaches for decision making in visually complex environments. Representation learning is essential for effective reinforcement learning (RL) from high-dimensional inputs. Unsupervised representation learning approaches based on reconstruction, prediction or contrastive learning have shown substantial learning efficiency gains. Yet, they have mostly been evaluated in clean laboratory or simulated settings. In contrast, real environments are visually complex and contain substantial amounts of clutter and distractors. Unsupervised representations will learn to model such distractors, potentially impairing the agent's learning efficiency. In contrast, an alternative class of approaches, which we call task-induced representation learning, leverages task information such as rewards or demonstrations from prior tasks to focus on task-relevant parts of the scene and ignore distractors. We investigate the effectiveness of unsupervised and task-induced representation learning approaches on four visually complex environments, from Distracting DMControl to the CARLA driving simulator. For both, RL and imitation learning, we find that representation learning generally improves sample efficiency on unseen tasks even in visually complex scenes and that task-induced representations can double learning efficiency compared to unsupervised alternatives. Code is available at https://clvrai.com/tarp.
