# Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines

arXiv: https://arxiv.org/abs/2204.10746 · HTML: https://mlsanity.com/paper/2204.10746/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 67 references that are in the map.
- First posted on arXiv 22 Apr 2022.

## Builds on (most cited first, 23 of 23)

- [Model Cards for Model Reporting](https://mlsanity.com/paper/1810.03993/) (2018)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [DeepFaceLab: Integrated, flexible and extensible face-swapping framework](https://mlsanity.com/paper/2005.05535/) (2020)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz](https://mlsanity.com/paper/1712.02859/) (2017)
- [Variational Autoencoders for Deforming 3D Mesh Models](https://mlsanity.com/paper/1709.04307/) (2017)
- [Supervision-by-Registration: An Unsupervised Approach to Improve the Precision of Facial Landmark Detectors](https://mlsanity.com/paper/1807.00966/) (2018)
- [MeshGAN: Non-linear 3D Morphable Models of Faces](https://mlsanity.com/paper/1903.10384/) (2019)
- [Normalized Avatar Synthesis Using StyleGAN and Perceptual Refinement](https://mlsanity.com/paper/2106.11423/) (2021)
- [One Label, One Billion Faces: Usage and Consistency of Racial Categories in Computer Vision](https://mlsanity.com/paper/2102.02320/) (2021)
- [Dense Face Alignment](https://mlsanity.com/paper/1709.01442/) (2017)
- [FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality](https://mlsanity.com/paper/1610.03151/) (2016)
- [High-Quality Face Capture Using Anatomical Muscles](https://mlsanity.com/paper/1812.02836/) (2018)
- [Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality](https://mlsanity.com/paper/2104.04794/) (2021)
- [A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"](https://mlsanity.com/paper/1603.06015/) (2016)
- [Local Geometric Indexing of High Resolution Data for Facial Reconstruction from Sparse Markers](https://mlsanity.com/paper/1903.00119/) (2019)

## Built on by (most cited first, 4 of 4)

- [Democratizing the Creation of Animatable Facial Avatars](https://mlsanity.com/paper/2401.16534/) (2024)
- [Dynamic and Super-Personalized Media Ecosystem Driven by Generative AI: Unpredictable Plays Never Repeating The Same](https://mlsanity.com/paper/2402.12412/) (2024)
- [Improving Facial Rig Semantics for Tracking and Retargeting](https://mlsanity.com/paper/2508.08429/) (2025)
- [Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture](https://mlsanity.com/paper/2512.16397/) (2025)

## Abstract (arXiv)

We propose an end-to-end pipeline for both building and tracking 3D facial models from personalized in-the-wild (cellphone, webcam, youtube clips, etc.) video data. First, we present a method for automatic data curation and retrieval based on a hierarchical clustering framework typical of collision detection algorithms in traditional computer graphics pipelines. Subsequently, we utilize synthetic turntables and leverage deepfake technology in order to build a synthetic multi-view stereo pipeline for appearance capture that is robust to imperfect synthetic geometry and image misalignment. The resulting model is fit with an animation rig, which is then used to track facial performances. Notably, our novel use of deepfake technology enables us to perform robust tracking of in-the-wild data using differentiable renderers despite a significant synthetic-to-real domain gap. Finally, we outline how we train a motion capture regressor, leveraging the aforementioned techniques to avoid the need for real-world ground truth data and/or a high-end calibrated camera capture setup.
