# Sim-2-Sim Transfer for Vision-and-Language Navigation in Continuous Environments

arXiv: https://arxiv.org/abs/2204.09667 · HTML: https://mlsanity.com/paper/2204.09667/

## Key facts

- Cited by 86 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 28 references that are in the map.
- First posted on arXiv 20 Apr 2022.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Waypoint Models for Instruction-guided Navigation in Continuous Environments](https://mlsanity.com/paper/2110.02207/) (2021)
- [Topological Planning with Transformers for Vision-and-Language Navigation](https://mlsanity.com/paper/2012.05292/) (2020)
- [Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2109.15207/) (2021)
- [Sim-to-Real Transfer for Vision-and-Language Navigation](https://mlsanity.com/paper/2011.03807/) (2020)
- [No RL, No Simulation: Learning to Navigate without Navigating](https://mlsanity.com/paper/2110.09470/) (2021)
- [SASRA: Semantically-aware Spatio-temporal Reasoning Agent for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2108.11945/) (2021)
- [Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigation](https://mlsanity.com/paper/2104.10674/) (2021)
- [Learning to Map Natural Language Instructions to Physical Quadcopter Control using Simulated Flight](https://mlsanity.com/paper/1910.09664/) (2019)
- [SplitNet: Sim2Sim and Task2Task Transfer for Embodied Visual Navigation](https://mlsanity.com/paper/1905.07512/) (2019)
- [Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?](https://mlsanity.com/paper/1912.06321/) (2019)

## Built on by (most cited first, 30 of 86)

- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [GridMM: Grid Memory Map for Vision-and-Language Navigation](https://mlsanity.com/paper/2307.12907/) (2023)
- [BEVBert: Multimodal Map Pre-training for Language-guided Navigation](https://mlsanity.com/paper/2212.04385/) (2022)
- [StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling](https://mlsanity.com/paper/2507.05240/) (2025)
- [Scaling Data Generation in Vision-and-Language Navigation](https://mlsanity.com/paper/2307.15644/) (2023)
- [JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation](https://mlsanity.com/paper/2509.22548/) (2025)
- [DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2308.07498/) (2023)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2404.01943/) (2024)
- [Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2407.05890/) (2024)
- [VLN-R1: Vision-Language Navigation via Reinforcement Fine-Tuning](https://mlsanity.com/paper/2506.17221/) (2025)
- [Navigating to Objects Specified by Images](https://mlsanity.com/paper/2304.01192/) (2023)
- [Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2412.10137/) (2024)
- [GaussNav: Gaussian Splatting for Visual Navigation](https://mlsanity.com/paper/2403.11625/) (2024)
- [NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2506.23468/) (2025)
- [Learning Navigational Visual Representations with Semantic Map Supervision](https://mlsanity.com/paper/2307.12335/) (2023)
- [Sim-to-Real Transfer via 3D Feature Fields for Vision-and-Language Navigation](https://mlsanity.com/paper/2406.09798/) (2024)
- [A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models](https://mlsanity.com/paper/2502.13187/) (2025)
- [1st Place Solutions for RxR-Habitat Vision-and-Language Navigation Competition (CVPR 2022)](https://mlsanity.com/paper/2206.11610/) (2022)
- [CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory](https://mlsanity.com/paper/2505.05622/) (2025)
- [Grounded Entity-Landmark Adaptive Pre-training for Vision-and-Language Navigation](https://mlsanity.com/paper/2308.12587/) (2023)
- [CorrectNav: Self-Correction Flywheel Empowers Vision-Language-Action Navigation Model](https://mlsanity.com/paper/2508.10416/) (2025)
- [Fast-Slow Test-Time Adaptation for Online Vision-and-Language Navigation](https://mlsanity.com/paper/2311.13209/) (2023)
- [Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities](https://mlsanity.com/paper/2507.13019/) (2025)
- [ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation](https://mlsanity.com/paper/2602.11598/) (2026)
- [g3D-LF: Generalizable 3D-Language Feature Fields for Embodied Tasks](https://mlsanity.com/paper/2411.17030/) (2024)
- [Vision-Language Navigation with Energy-Based Policy](https://mlsanity.com/paper/2410.14250/) (2024)
- [AstraNav-World: World Model for Foresight Control and Consistency](https://mlsanity.com/paper/2512.21714/) (2025)

## Abstract (arXiv)

Recent work in Vision-and-Language Navigation (VLN) has presented two environmental paradigms with differing realism -- the standard VLN setting built on topological environments where navigation is abstracted away, and the VLN-CE setting where agents must navigate continuous 3D environments using low-level actions. Despite sharing the high-level task and even the underlying instruction-path data, performance on VLN-CE lags behind VLN significantly. In this work, we explore this gap by transferring an agent from the abstract environment of VLN to the continuous environment of VLN-CE. We find that this sim-2-sim transfer is highly effective, improving over the prior state of the art in VLN-CE by +12% success rate. While this demonstrates the potential for this direction, the transfer does not fully retain the original performance of the agent in the abstract setting. We present a sequence of experiments to identify what differences result in performance degradation, providing clear directions for further improvement.
