# Simulation of machine learning-based 6G systems in virtual worlds

arXiv: https://arxiv.org/abs/2204.09518 · HTML: https://mlsanity.com/paper/2204.09518/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 30 references that are in the map.
- First posted on arXiv 15 Apr 2022.

## Builds on (most cited first, 14 of 14)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Natural TTS Synthesis by Conditioning WaveNet on Mel Spectrogram Predictions](https://mlsanity.com/paper/1712.05884/) (2017)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [DeepMIMO: A Generic Deep Learning Dataset for Millimeter Wave and Massive MIMO Applications](https://mlsanity.com/paper/1902.06435/) (2019)
- [Deep Learning in Mobile and Wireless Networking: A Survey](https://mlsanity.com/paper/1803.04311/) (2018)
- [A Survey of Semantic Segmentation](https://mlsanity.com/paper/1602.06541/) (2016)
- [Deep Learning for Physical-Layer 5G Wireless Techniques: Opportunities, Challenges and Solutions](https://mlsanity.com/paper/1904.09673/) (2019)
- [ViWi: A Deep Learning Dataset Framework for Vision-Aided Wireless Communications](https://mlsanity.com/paper/1911.06257/) (2019)
- [5G MIMO Data for Machine Learning: Application to Beam-Selection using Deep Learning](https://mlsanity.com/paper/2106.05370/) (2021)
- [LIDAR Data for Deep Learning-Based mmWave Beam-Selection](https://mlsanity.com/paper/1908.07488/) (2019)
- [6G Wireless Channel Measurements and Models: Trends and Challenges](https://mlsanity.com/paper/2012.06381/) (2020)
- [A General 3D Non-Stationary Wireless Channel Model for 5G and Beyond](https://mlsanity.com/paper/2101.06610/) (2021)
- [Generating MIMO Channels For 6G Virtual Worlds Using Ray-tracing Simulations](https://mlsanity.com/paper/2106.05377/) (2021)
- [Ray-Tracing 5G Channels from Scenarios with Mobility Control of Vehicles and Pedestrians](https://mlsanity.com/paper/2001.09964/) (2020)

## Abstract (arXiv)

Digital representations of the real world are being used in many applications, such as augmented reality. 6G systems will not only support use cases that rely on virtual worlds but also benefit from their rich contextual information to improve performance and reduce communication overhead. This paper focuses on the simulation of 6G systems that rely on a 3D representation of the environment, as captured by cameras and other sensors. We present new strategies for obtaining paired MIMO channels and multimodal data. We also discuss trade-offs between speed and accuracy when generating channels via ray tracing. We finally provide beam selection simulation results to assess the proposed methodology.
