# THORN: Temporal Human-Object Relation Network for Action Recognition

arXiv: https://arxiv.org/abs/2204.09468 · HTML: https://mlsanity.com/paper/2204.09468/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 20 Apr 2022.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Domain Adaptive Faster R-CNN for Object Detection in the Wild](https://mlsanity.com/paper/1803.03243/) (2018)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Long-Term Feature Banks for Detailed Video Understanding](https://mlsanity.com/paper/1812.05038/) (2018)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Videos as Space-Time Region Graphs](https://mlsanity.com/paper/1806.01810/) (2018)
- [Actor and Observer: Joint Modeling of First and Third-Person Videos](https://mlsanity.com/paper/1804.09627/) (2018)
- [Object Level Visual Reasoning in Videos](https://mlsanity.com/paper/1806.06157/) (2018)
- [LSTA: Long Short-Term Attention for Egocentric Action Recognition](https://mlsanity.com/paper/1811.10698/) (2018)
- [Attention is All We Need: Nailing Down Object-centric Attention for Egocentric Activity Recognition](https://mlsanity.com/paper/1807.11794/) (2018)
- [Symbiotic Attention with Privileged Information for Egocentric Action Recognition](https://mlsanity.com/paper/2002.03137/) (2020)
- [Stacked Spatio-Temporal Graph Convolutional Networks for Action Segmentation](https://mlsanity.com/paper/1811.10575/) (2018)
- [Self-supervising Action Recognition by Statistical Moment and Subspace Descriptors](https://mlsanity.com/paper/2001.04627/) (2020)
- [CTRN: Class-Temporal Relational Network for Action Detection](https://mlsanity.com/paper/2110.13473/) (2021)

## Built on by (most cited first, 2 of 2)

- [JOADAA: joint online action detection and action anticipation](https://mlsanity.com/paper/2309.06130/) (2023)
- [AAN: Attributes-Aware Network for Temporal Action Detection](https://mlsanity.com/paper/2309.00696/) (2023)

## Abstract (arXiv)

Most action recognition models treat human activities as unitary events. However, human activities often follow a certain hierarchy. In fact, many human activities are compositional. Also, these actions are mostly human-object interactions. In this paper we propose to recognize human action by leveraging the set of interactions that define an action. In this work, we present an end-to-end network: THORN, that can leverage important human-object and object-object interactions to predict actions. This model is built on top of a 3D backbone network. The key components of our model are: 1) An object representation filter for modeling object. 2) An object relation reasoning module to capture object relations. 3) A classification layer to predict the action labels. To show the robustness of THORN, we evaluate it on EPIC-Kitchen55 and EGTEA Gaze+, two of the largest and most challenging first-person and human-object interaction datasets. THORN achieves state-of-the-art performance on both datasets.
