# FenceNet: Fine-grained Footwork Recognition in Fencing

arXiv: https://arxiv.org/abs/2204.09434 · HTML: https://mlsanity.com/paper/2204.09434/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 57 references that are in the map.
- First posted on arXiv 20 Apr 2022.

## Builds on (most cited first, 22 of 22)

- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Deep contextualized word representations](https://mlsanity.com/paper/1802.05365/) (2018)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling](https://mlsanity.com/paper/1803.01271/) (2018)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Multi-Scale Context Aggregation by Dilated Convolutions](https://mlsanity.com/paper/1511.07122/) (2015)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networks](https://mlsanity.com/paper/1602.07868/) (2016)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Gate-Shift Networks for Video Action Recognition](https://mlsanity.com/paper/1912.00381/) (2019)
- [View-Invariant Probabilistic Embedding for Human Pose](https://mlsanity.com/paper/1912.01001/) (2019)
- [Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimation](https://mlsanity.com/paper/2104.09907/) (2021)
- [Rethinking Keypoint Representations: Modeling Keypoints and Poses as Objects for Multi-Person Human Pose Estimation](https://mlsanity.com/paper/2111.08557/) (2021)

## Built on by (most cited first, 12 of 12)

- [SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentaries](https://mlsanity.com/paper/2304.04565/) (2023)
- [Sports-QA: A Large-Scale Video Question Answering Benchmark for Complex and Professional Sports](https://mlsanity.com/paper/2401.01505/) (2024)
- [A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications](https://mlsanity.com/paper/2206.01038/) (2022)
- [SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2410.08474/) (2024)
- [ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton Tactical Analysis](https://mlsanity.com/paper/2306.04948/) (2023)
- [Video Action Differencing](https://mlsanity.com/paper/2503.07860/) (2025)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [All Keypoints You Need: Detecting Arbitrary Keypoints on the Body of Triple, High, and Long Jump Athletes](https://mlsanity.com/paper/2304.02939/) (2023)
- [3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach](https://mlsanity.com/paper/2408.16638/) (2024)
- [VirtualFencer: Generating Fencing Bouts based on Strategies Extracted from In-the-Wild Videos](https://mlsanity.com/paper/2507.00261/) (2025)
- [VIFSS: View-Invariant and Figure Skating-Specific Pose Representation Learning for Temporal Action Segmentation](https://mlsanity.com/paper/2508.10281/) (2025)
- [SoccerRef-Agents: Multi-Agent System for Automated Soccer Refereeing](https://mlsanity.com/paper/2604.23392/) (2026)

## Abstract (arXiv)

Current data analysis for the Canadian Olympic fencing team is primarily done manually by coaches and analysts. Due to the highly repetitive, yet dynamic and subtle movements in fencing, manual data analysis can be inefficient and inaccurate. We propose FenceNet as a novel architecture to automate the classification of fine-grained footwork techniques in fencing. FenceNet takes 2D pose data as input and classifies actions using a skeleton-based action recognition approach that incorporates temporal convolutional networks to capture temporal information. We train and evaluate FenceNet on the Fencing Footwork Dataset (FFD), which contains 10 fencers performing 6 different footwork actions for 10-11 repetitions each (652 total videos). FenceNet achieves 85.4% accuracy under 10-fold cross-validation, where each fencer is left out as the test set. This accuracy is within 1% of the current state-of-the-art method, JLJA (86.3%), which selects and fuses features engineered from skeleton data, depth videos, and inertial measurement units. BiFenceNet, a variant of FenceNet that captures the "bidirectionality" of human movement through two separate networks, achieves 87.6% accuracy, outperforming JLJA. Since neither FenceNet nor BiFenceNet requires data from wearable sensors, unlike JLJA, they could be directly applied to most fencing videos, using 2D pose data as input extracted from off-the-shelf 2D human pose estimators. In comparison to JLJA, our methods are also simpler as they do not require manual feature engineering, selection, or fusion.
