# Computational Adaptation of XR Interfaces Through Interaction Simulation

arXiv: https://arxiv.org/abs/2204.09162 · HTML: https://mlsanity.com/paper/2204.09162/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 19 references that are in the map.
- First posted on arXiv 19 Apr 2022.

## Builds on (most cited first, 2 of 2)

- [Adapting User Interfaces with Model-based Reinforcement Learning](https://mlsanity.com/paper/2103.06807/) (2021)
- [Sketch-based Creativity Support Tools using Deep Learning](https://mlsanity.com/paper/2111.09991/) (2021)

## Abstract (arXiv)

Adaptive and intelligent user interfaces have been proposed as a critical component of a successful extended reality (XR) system. In particular, a predictive system can make inferences about a user and provide them with task-relevant recommendations or adaptations. However, we believe such adaptive interfaces should carefully consider the overall cost of interactions to better address uncertainty of predictions. In this position paper, we discuss a computational approach to adapt XR interfaces, with the goal of improving user experience and performance. Our novel model, applied to menu selection tasks, simulates user interactions by considering both cognitive and motor costs. In contrast to greedy algorithms that adapt based on predictions alone, our model holistically accounts for costs and benefits of adaptations towards adapting the interface and providing optimal recommendations to the user.
