# 3D Convolutional Networks for Action Recognition: Application to Sport Gesture Recognition

arXiv: https://arxiv.org/abs/2204.08460 · HTML: https://mlsanity.com/paper/2204.08460/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 71 references that are in the map.
- First posted on arXiv 13 Apr 2022.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Paying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfer](https://mlsanity.com/paper/1612.03928/) (2016)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Residual Attention Network for Image Classification](https://mlsanity.com/paper/1704.06904/) (2017)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [Large-scale weakly-supervised pre-training for video action recognition](https://mlsanity.com/paper/1905.00561/) (2019)
- [Long-term Temporal Convolutions for Action Recognition](https://mlsanity.com/paper/1604.04494/) (2016)
- [The AVA-Kinetics Localized Human Actions Video Dataset](https://mlsanity.com/paper/2005.00214/) (2020)
- [Tube Convolutional Neural Network (T-CNN) for Action Detection in Videos](https://mlsanity.com/paper/1703.10664/) (2017)
- [Res3ATN -- Deep 3D Residual Attention Network for Hand Gesture Recognition in Videos](https://mlsanity.com/paper/2001.01083/) (2020)
- [Interaction-aware Spatio-temporal Pyramid Attention Networks for Action Classification](https://mlsanity.com/paper/1808.01106/) (2018)

## Built on by (most cited first, 1 of 1)

- [Sport Task: Fine Grained Action Detection and Classification of Table Tennis Strokes from Videos for MediaEval 2022](https://mlsanity.com/paper/2301.13576/) (2023)

## Abstract (arXiv)

3D convolutional networks is a good means to perform tasks such as video segmentation into coherent spatio-temporal chunks and classification of them with regard to a target taxonomy. In the chapter we are interested in the classification of continuous video takes with repeatable actions, such as strokes of table tennis. Filmed in a free marker less ecological environment, these videos represent a challenge from both segmentation and classification point of view. The 3D convnets are an efficient tool for solving these problems with window-based approaches.
