# Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion

arXiv: https://arxiv.org/abs/2204.08451 · HTML: https://mlsanity.com/paper/2204.08451/

## Key facts

- Cited by 126 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 70 references that are in the map.
- First posted on arXiv 18 Apr 2022.

## Builds on (most cited first, 24 of 24)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [The Curious Case of Neural Text Degeneration](https://mlsanity.com/paper/1904.09751/) (2019)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Glow: Generative Flow with Invertible 1x1 Convolutions](https://mlsanity.com/paper/1807.03039/) (2018)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [Multimodal Transformer for Unaligned Multimodal Language Sequences](https://mlsanity.com/paper/1906.00295/) (2019)
- [Perceiver IO: A General Architecture for Structured Inputs & Outputs](https://mlsanity.com/paper/2107.14795/) (2021)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [Generating 3D People in Scenes without People](https://mlsanity.com/paper/1912.02923/) (2019)
- [Structured Prediction Helps 3D Human Motion Modelling](https://mlsanity.com/paper/1910.09070/) (2019)
- [Learning to Generate Diverse Dance Motions with Transformer](https://mlsanity.com/paper/2008.08171/) (2020)
- [A Century of Portraits: A Visual Historical Record of American High School Yearbooks](https://mlsanity.com/paper/1511.02575/) (2015)
- [Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interaction](https://mlsanity.com/paper/1906.04158/) (2019)
- [MoGlow: Probabilistic and controllable motion synthesis using normalising flows](https://mlsanity.com/paper/1905.06598/) (2019)
- [Let's Face It: Probabilistic Multi-modal Interlocutor-aware Generation of Facial Gestures in Dyadic Settings](https://mlsanity.com/paper/2006.09888/) (2020)
- [Body2Hands: Learning to Infer 3D Hands from Conversational Gesture Body Dynamics](https://mlsanity.com/paper/2007.12287/) (2020)
- [To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversations](https://mlsanity.com/paper/1910.02181/) (2019)
- [Interactive Generative Adversarial Networks for Facial Expression Generation in Dyadic Interactions](https://mlsanity.com/paper/1801.09092/) (2018)
- [A Face-to-Face Neural Conversation Model](https://mlsanity.com/paper/1812.01525/) (2018)

## Built on by (most cited first, 30 of 126)

- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [Foundations and Trends in Multimodal Machine Learning: Principles, Challenges, and Open Questions](https://mlsanity.com/paper/2209.03430/) (2022)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations](https://mlsanity.com/paper/2401.01885/) (2024)
- [FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion](https://mlsanity.com/paper/2309.11306/) (2023)
- [ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions](https://mlsanity.com/paper/2311.17057/) (2023)
- [Audio-Driven Co-Speech Gesture Video Generation](https://mlsanity.com/paper/2212.02350/) (2022)
- [Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments](https://mlsanity.com/paper/2301.02667/) (2023)
- [The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion](https://mlsanity.com/paper/2412.10523/) (2024)
- [EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation](https://mlsanity.com/paper/2305.18891/) (2023)
- [Can Language Models Learn to Listen?](https://mlsanity.com/paper/2308.10897/) (2023)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance](https://mlsanity.com/paper/2401.15687/) (2024)
- [FlowVQTalker: High-Quality Emotional Talking Face Generation through Normalizing Flow and Quantization](https://mlsanity.com/paper/2403.06375/) (2024)
- [Affective Faces for Goal-Driven Dyadic Communication](https://mlsanity.com/paper/2301.10939/) (2023)
- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations](https://mlsanity.com/paper/2505.18096/) (2025)
- [SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation](https://mlsanity.com/paper/2507.09862/) (2025)
- [FaceXHuBERT: Text-less Speech-driven E(X)pressive 3D Facial Animation Synthesis Using Self-Supervised Speech Representation Learning](https://mlsanity.com/paper/2303.05416/) (2023)
- [Towards Variable and Coordinated Holistic Co-Speech Motion Generation](https://mlsanity.com/paper/2404.00368/) (2024)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)
- [MultiTalk: Enhancing 3D Talking Head Generation Across Languages with Multilingual Video Dataset](https://mlsanity.com/paper/2406.14272/) (2024)
- [Say Anything with Any Style](https://mlsanity.com/paper/2403.06363/) (2024)
- [StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars](https://mlsanity.com/paper/2512.22065/) (2025)
- [CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generation](https://mlsanity.com/paper/2403.00274/) (2024)
- [Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions](https://mlsanity.com/paper/2404.11023/) (2024)
- [DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling](https://mlsanity.com/paper/2506.18680/) (2025)
- [Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation](https://mlsanity.com/paper/2601.00664/) (2026)
- [Egocentric Auditory Attention Localization in Conversations](https://mlsanity.com/paper/2303.16024/) (2023)

## Abstract (arXiv)

We present a framework for modeling interactional communication in dyadic conversations: given multimodal inputs of a speaker, we autoregressively output multiple possibilities of corresponding listener motion. We combine the motion and speech audio of the speaker using a motion-audio cross attention transformer. Furthermore, we enable non-deterministic prediction by learning a discrete latent representation of realistic listener motion with a novel motion-encoding VQ-VAE. Our method organically captures the multimodal and non-deterministic nature of nonverbal dyadic interactions. Moreover, it produces realistic 3D listener facial motion synchronous with the speaker (see video). We demonstrate that our method outperforms baselines qualitatively and quantitatively via a rich suite of experiments. To facilitate this line of research, we introduce a novel and large in-the-wild dataset of dyadic conversations. Code, data, and videos available at https://evonneng.github.io/learning2listen/.
