# Towards a Deeper Understanding of Skeleton-based Gait Recognition

arXiv: https://arxiv.org/abs/2204.07855 · HTML: https://mlsanity.com/paper/2204.07855/

## Key facts

- Cited by 56 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 35 references that are in the map.
- First posted on arXiv 16 Apr 2022.

## Builds on (most cited first, 16 of 16)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Learning Deep Features for Discriminative Localization](https://mlsanity.com/paper/1512.04150/) (2015)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Averaging Weights Leads to Wider Optima and Better Generalization](https://mlsanity.com/paper/1803.05407/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [Super-Convergence: Very Fast Training of Neural Networks Using Large Learning Rates](https://mlsanity.com/paper/1708.07120/) (2017)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Gait Recognition via Disentangled Representation Learning](https://mlsanity.com/paper/1904.04925/) (2019)
- [Pose-based Deep Gait Recognition](https://mlsanity.com/paper/1710.06512/) (2017)

## Built on by (most cited first, 30 of 56)

- [A Comprehensive Survey on Deep Gait Recognition: Algorithms, Datasets and Challenges](https://mlsanity.com/paper/2206.13732/) (2022)
- [BigGait: Learning Gait Representation You Want by Large Vision Models](https://mlsanity.com/paper/2402.19122/) (2024)
- [GPGait: Generalized Pose-based Gait Recognition](https://mlsanity.com/paper/2303.05234/) (2023)
- [Learning Gait Representation from Massive Unlabelled Walking Videos: A Benchmark](https://mlsanity.com/paper/2206.13964/) (2022)
- [GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixer](https://mlsanity.com/paper/2210.15491/) (2022)
- [Hierarchical Spatio-Temporal Representation Learning for Gait Recognition](https://mlsanity.com/paper/2307.09856/) (2023)
- [Causality-inspired Discriminative Feature Learning in Triple Domains for Gait Recognition](https://mlsanity.com/paper/2407.12519/) (2024)
- [On Denoising Walking Videos for Gait Recognition](https://mlsanity.com/paper/2505.18582/) (2025)
- [Multi-Modal Human Authentication Using Silhouettes, Gait and RGB](https://mlsanity.com/paper/2210.04050/) (2022)
- [GaitPT: Skeletons Are All You Need For Gait Recognition](https://mlsanity.com/paper/2308.10623/) (2023)
- [Computer Vision for Clinical Gait Analysis: A Gait Abnormality Video Dataset](https://mlsanity.com/paper/2407.04190/) (2024)
- [GaitContour: Efficient Gait Recognition based on a Contour-Pose Representation](https://mlsanity.com/paper/2311.16497/) (2023)
- [MSA-GCN:Multiscale Adaptive Graph Convolution Network for Gait Emotion Recognition](https://mlsanity.com/paper/2209.08988/) (2022)
- [Benchmarking Skeleton-based Motion Encoder Models for Clinical Applications: Estimating Parkinson's Disease Severity in Walking Sequences](https://mlsanity.com/paper/2405.17817/) (2024)
- [Beyond Role-Based Surgical Domain Modeling: Generalizable Re-Identification in the Operating Room](https://mlsanity.com/paper/2503.13028/) (2025)
- [You Can Run but not Hide: Improving Gait Recognition with Intrinsic Occlusion Type Awareness](https://mlsanity.com/paper/2312.02290/) (2023)
- [GaitSnippet: Gait Recognition Beyond Unordered Sets and Ordered Sequences](https://mlsanity.com/paper/2508.07782/) (2025)
- [Pedestrian Attribute Editing for Gait Recognition and Anonymization](https://mlsanity.com/paper/2303.05076/) (2023)
- [FastPoseGait: A Toolbox and Benchmark for Efficient Pose-based Gait Recognition](https://mlsanity.com/paper/2309.00794/) (2023)
- [HiH: A Multi-modal Hierarchy in Hierarchy Network for Unconstrained Gait Recognition](https://mlsanity.com/paper/2311.11210/) (2023)
- [GaitGS: Temporal Feature Learning in Granularity and Span Dimension for Gait Recognition](https://mlsanity.com/paper/2305.19700/) (2023)
- [TriGait: Aligning and Fusing Skeleton and Silhouette Gait Data via a Tri-Branch Network](https://mlsanity.com/paper/2308.13340/) (2023)
- [The Paradox of Motion: Evidence for Spurious Correlations in Skeleton-based Gait Recognition Models](https://mlsanity.com/paper/2402.08320/) (2024)
- [CLASH: Complementary Learning with Neural Architecture Search for Gait Recognition](https://mlsanity.com/paper/2407.03632/) (2024)
- [CarGait: Cross-Attention based Re-ranking for Gait recognition](https://mlsanity.com/paper/2503.03501/) (2025)
- [ProGait: A Multi-Purpose Video Dataset and Benchmark for Transfemoral Prosthesis Users](https://mlsanity.com/paper/2507.10223/) (2025)
- [Evidence-based Match-status-Aware Gait Recognition for Out-of-Gallery Gait Identification](https://mlsanity.com/paper/2211.08007/) (2022)
- [GaitMA: Pose-guided Multi-modal Feature Fusion for Gait Recognition](https://mlsanity.com/paper/2407.14812/) (2024)
- [SPiKE: 3D Human Pose from Point Cloud Sequences](https://mlsanity.com/paper/2409.01879/) (2024)
- [Recoverable Anonymization for Pose Estimation: A Privacy-Enhancing Approach](https://mlsanity.com/paper/2409.02715/) (2024)

## Abstract (arXiv)

Gait recognition is a promising biometric with unique properties for identifying individuals from a long distance by their walking patterns. In recent years, most gait recognition methods used the person's silhouette to extract the gait features. However, silhouette images can lose fine-grained spatial information, suffer from (self) occlusion, and be challenging to obtain in real-world scenarios. Furthermore, these silhouettes also contain other visual clues that are not actual gait features and can be used for identification, but also to fool the system. Model-based methods do not suffer from these problems and are able to represent the temporal motion of body joints, which are actual gait features. The advances in human pose estimation started a new era for model-based gait recognition with skeleton-based gait recognition. In this work, we propose an approach based on Graph Convolutional Networks (GCNs) that combines higher-order inputs, and residual networks to an efficient architecture for gait recognition. Extensive experiments on the two popular gait datasets, CASIA-B and OUMVLP-Pose, show a massive improvement (3x) of the state-of-the-art (SotA) on the largest gait dataset OUMVLP-Pose and strong temporal modeling capabilities. Finally, we visualize our method to understand skeleton-based gait recognition better and to show that we model real gait features.
