# Interacting with Non-Cooperative User: A New Paradigm for Proactive Dialogue Policy

arXiv: https://arxiv.org/abs/2204.07433 · HTML: https://mlsanity.com/paper/2204.07433/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 39 references that are in the map.
- First posted on arXiv 7 Apr 2022.

## Builds on (most cited first, 22 of 22)

- [DeepWalk: Online Learning of Social Representations](https://mlsanity.com/paper/1403.6652/) (2014)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Towards a Human-like Open-Domain Chatbot](https://mlsanity.com/paper/2001.09977/) (2020)
- [DeepPath: A Reinforcement Learning Method for Knowledge Graph Reasoning](https://mlsanity.com/paper/1707.06690/) (2017)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [Decoupling Strategy and Generation in Negotiation Dialogues](https://mlsanity.com/paper/1808.09637/) (2018)
- [Learning End-to-End Goal-Oriented Dialog](https://mlsanity.com/paper/1605.07683/) (2016)
- [Estimation-Action-Reflection: Towards Deep Interaction Between Conversational and Recommender Systems](https://mlsanity.com/paper/2002.09102/) (2020)
- [Proactive Human-Machine Conversation with Explicit Conversation Goals](https://mlsanity.com/paper/1906.05572/) (2019)
- [Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddings](https://mlsanity.com/paper/1704.07130/) (2017)
- [KdConv: A Chinese Multi-domain Dialogue Dataset Towards Multi-turn Knowledge-driven Conversation](https://mlsanity.com/paper/2004.04100/) (2020)
- [DynaEval: Unifying Turn and Dialogue Level Evaluation](https://mlsanity.com/paper/2106.01112/) (2021)
- [Dialogue Learning with Human Teaching and Feedback in End-to-End Trainable Task-Oriented Dialogue Systems](https://mlsanity.com/paper/1804.06512/) (2018)
- [Recommendation as a Communication Game: Self-Supervised Bot-Play for Goal-oriented Dialogue](https://mlsanity.com/paper/1909.03922/) (2019)
- [Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems](https://mlsanity.com/paper/1906.09308/) (2019)
- [Improving Dialog Systems for Negotiation with Personality Modeling](https://mlsanity.com/paper/2010.09954/) (2020)
- [DyKgChat: Benchmarking Dialogue Generation Grounding on Dynamic Knowledge Graphs](https://mlsanity.com/paper/1910.00610/) (2019)
- [Neural Interactive Collaborative Filtering](https://mlsanity.com/paper/2007.02095/) (2020)
- [Augmenting Non-Collaborative Dialog Systems with Explicit Semantic and Strategic Dialog History](https://mlsanity.com/paper/1909.13425/) (2019)
- [RESPER: Computationally Modelling Resisting Strategies in Persuasive Conversations](https://mlsanity.com/paper/2101.10545/) (2021)
- [Proactive Retrieval-based Chatbots based on Relevant Knowledge and Goals](https://mlsanity.com/paper/2107.08329/) (2021)

## Built on by (most cited first, 17 of 17)

- [Preference Ranking Optimization for Human Alignment](https://mlsanity.com/paper/2306.17492/) (2023)
- [Prompting and Evaluating Large Language Models for Proactive Dialogues: Clarification, Target-guided, and Non-collaboration](https://mlsanity.com/paper/2305.13626/) (2023)
- [A Survey on Proactive Dialogue Systems: Problems, Methods, and Prospects](https://mlsanity.com/paper/2305.02750/) (2023)
- [Towards Human-centered Proactive Conversational Agents](https://mlsanity.com/paper/2404.12670/) (2024)
- [PACIFIC: Towards Proactive Conversational Question Answering over Tabular and Textual Data in Finance](https://mlsanity.com/paper/2210.08817/) (2022)
- [Knowledge-enhanced Mixed-initiative Dialogue System for Emotional Support Conversations](https://mlsanity.com/paper/2305.10172/) (2023)
- [Strength Lies in Differences! Improving Strategy Planning for Non-collaborative Dialogues via Diversified User Simulation](https://mlsanity.com/paper/2403.06769/) (2024)
- [Text Generation: A Systematic Literature Review of Tasks, Evaluation, and Challenges](https://mlsanity.com/paper/2405.15604/) (2024)
- [Non-Collaborative User Simulators for Tool Agents](https://mlsanity.com/paper/2509.23124/) (2025)
- [LLM-based multi-agent poetry generation in non-cooperative environments](https://mlsanity.com/paper/2409.03659/) (2024)
- [Dialogue Planning via Brownian Bridge Stochastic Process for Goal-directed Proactive Dialogue](https://mlsanity.com/paper/2305.05290/) (2023)
- [Think Before You Speak: Cultivating Communication Skills of Large Language Models via Inner Monologue](https://mlsanity.com/paper/2311.07445/) (2023)
- [The Imperative of Conversation Analysis in the Era of LLMs: A Survey of Tasks, Techniques, and Trends](https://mlsanity.com/paper/2409.14195/) (2024)
- [Dual Semantic Knowledge Composed Multimodal Dialog Systems](https://mlsanity.com/paper/2305.09990/) (2023)
- [The Future of Cognitive Strategy-enhanced Persuasive Dialogue Agents: New Perspectives and Trends](https://mlsanity.com/paper/2402.04631/) (2024)
- [METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues](https://mlsanity.com/paper/2604.11427/) (2026)
- [Large-Scale User Behavior Analysis in Multimodal AI-Assisted Manual Task Execution](https://mlsanity.com/paper/2609.07594/) (2026)

## Abstract (arXiv)

Proactive dialogue system is able to lead the conversation to a goal topic and has advantaged potential in bargain, persuasion and negotiation. Current corpus-based learning manner limits its practical application in real-world scenarios. To this end, we contribute to advance the study of the proactive dialogue policy to a more natural and challenging setting, i.e., interacting dynamically with users. Further, we call attention to the non-cooperative user behavior -- the user talks about off-path topics when he/she is not satisfied with the previous topics introduced by the agent. We argue that the targets of reaching the goal topic quickly and maintaining a high user satisfaction are not always converge, because the topics close to the goal and the topics user preferred may not be the same. Towards this issue, we propose a new solution named I-Pro that can learn Proactive policy in the Interactive setting. Specifically, we learn the trade-off via a learned goal weight, which consists of four factors (dialogue turn, goal completion difficulty, user satisfaction estimation, and cooperative degree). The experimental results demonstrate I-Pro significantly outperforms baselines in terms of effectiveness and interpretability.
