# Neural Texture Extraction and Distribution for Controllable Person Image Synthesis

arXiv: https://arxiv.org/abs/2204.06160 · HTML: https://mlsanity.com/paper/2204.06160/

## Key facts

- Cited by 55 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 40 references that are in the map.
- First posted on arXiv 13 Apr 2022.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [Efficient Attention: Attention with Linear Complexities](https://mlsanity.com/paper/1812.01243/) (2018)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [Dense Intrinsic Appearance Flow for Human Pose Transfer](https://mlsanity.com/paper/1903.11326/) (2019)
- [Deep Image Spatial Transformation for Person Image Generation](https://mlsanity.com/paper/2003.00696/) (2020)
- [Disentangled Person Image Generation](https://mlsanity.com/paper/1712.02621/) (2017)
- [Style and Pose Control for Image Synthesis of Humans from a Single Monocular View](https://mlsanity.com/paper/2102.11263/) (2021)
- [Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN](https://mlsanity.com/paper/2109.06166/) (2021)
- [Multi-mapping Image-to-Image Translation via Learning Disentanglement](https://mlsanity.com/paper/1909.07877/) (2019)
- [TryOnGAN: Body-Aware Try-On via Layered Interpolation](https://mlsanity.com/paper/2101.02285/) (2021)
- [Do Convnets Learn Correspondence?](https://mlsanity.com/paper/1411.1091/) (2014)

## Built on by (most cited first, 30 of 55)

- [TryOnDiffusion: A Tale of Two UNets](https://mlsanity.com/paper/2306.08276/) (2023)
- [HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generation](https://mlsanity.com/paper/2304.04269/) (2023)
- [Person Image Synthesis via Denoising Diffusion Model](https://mlsanity.com/paper/2211.12500/) (2022)
- [Advancing Pose-Guided Image Synthesis with Progressive Conditional Diffusion Models](https://mlsanity.com/paper/2310.06313/) (2023)
- [UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation](https://mlsanity.com/paper/2406.01188/) (2024)
- [Animate-X: Universal Character Image Animation with Enhanced Motion Representation](https://mlsanity.com/paper/2410.10306/) (2024)
- [Coarse-to-Fine Latent Diffusion for Pose-Guided Person Image Synthesis](https://mlsanity.com/paper/2402.18078/) (2024)
- [Learning Flow Fields in Attention for Controllable Person Image Generation](https://mlsanity.com/paper/2412.08486/) (2024)
- [Bidirectionally Deformable Motion Modulation For Video-based Human Pose Transfer](https://mlsanity.com/paper/2307.07754/) (2023)
- [DynaST: Dynamic Sparse Transformer for Exemplar-Guided Image Generation](https://mlsanity.com/paper/2207.06124/) (2022)
- [WildVidFit: Video Virtual Try-On in the Wild via Image-Based Controlled Diffusion Models](https://mlsanity.com/paper/2407.10625/) (2024)
- [Boosting Camera Motion Control for Video Diffusion Transformers](https://mlsanity.com/paper/2410.10802/) (2024)
- [Towards Effective Usage of Human-Centric Priors in Diffusion Models for Text-based Human Image Generation](https://mlsanity.com/paper/2403.05239/) (2024)
- [DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework](https://mlsanity.com/paper/2508.02807/) (2025)
- [Fashion-VDM: Video Diffusion Model for Virtual Try-On](https://mlsanity.com/paper/2411.00225/) (2024)
- [UPGPT: Universal Diffusion Model for Person Image Generation, Editing and Pose Transfer](https://mlsanity.com/paper/2304.08870/) (2023)
- [UniHuman: A Unified Model for Editing Human Images in the Wild](https://mlsanity.com/paper/2312.14985/) (2023)
- [Cross-view Masked Diffusion Transformers for Person Image Synthesis](https://mlsanity.com/paper/2402.01516/) (2024)
- [DiffLoRA: Generating Personalized Low-Rank Adaptation Weights with Diffusion](https://mlsanity.com/paper/2408.06740/) (2024)
- [HumanDiffusion: a Coarse-to-Fine Alignment Diffusion Framework for Controllable Text-Driven Person Image Generation](https://mlsanity.com/paper/2211.06235/) (2022)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [Semantic 3D-aware Portrait Synthesis and Manipulation Based on Compositional Neural Radiance Field](https://mlsanity.com/paper/2302.01579/) (2023)
- [VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction](https://mlsanity.com/paper/2503.12165/) (2025)
- [Animate-X++: Universal Character Image Animation with Dynamic Backgrounds](https://mlsanity.com/paper/2508.09454/) (2025)
- [BeyondScene: Higher-Resolution Human-Centric Scene Generation With Pretrained Diffusion](https://mlsanity.com/paper/2404.04544/) (2024)
- [One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer](https://mlsanity.com/paper/2511.22940/) (2025)
- [Pose-Guided Fine-Grained Sign Language Video Generation](https://mlsanity.com/paper/2409.16709/) (2024)
- [ViscoNet: Bridging and Harmonizing Visual and Textual Conditioning for ControlNet](https://mlsanity.com/paper/2312.03154/) (2023)
- [Collecting The Puzzle Pieces: Disentangled Self-Driven Human Pose Transfer by Permuting Textures](https://mlsanity.com/paper/2210.01887/) (2022)
- [DiffBody: Diffusion-based Pose and Shape Editing of Human Images](https://mlsanity.com/paper/2401.02804/) (2024)

## Abstract (arXiv)

We deal with the controllable person image synthesis task which aims to re-render a human from a reference image with explicit control over body pose and appearance. Observing that person images are highly structured, we propose to generate desired images by extracting and distributing semantic entities of reference images. To achieve this goal, a neural texture extraction and distribution operation based on double attention is described. This operation first extracts semantic neural textures from reference feature maps. Then, it distributes the extracted neural textures according to the spatial distributions learned from target poses. Our model is trained to predict human images in arbitrary poses, which encourages it to extract disentangled and expressive neural textures representing the appearance of different semantic entities. The disentangled representation further enables explicit appearance control. Neural textures of different reference images can be fused to control the appearance of the interested areas. Experimental comparisons show the superiority of the proposed model. Code is available at https://github.com/RenYurui/Neural-Texture-Extraction-Distribution.
