# GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimation

arXiv: https://arxiv.org/abs/2204.05735 · HTML: https://mlsanity.com/paper/2204.05735/

## Key facts

- Cited by 86 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 48 references that are in the map.
- First posted on arXiv 12 Apr 2022.

## Builds on (most cited first, 30 of 39)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)

## Built on by (most cited first, 30 of 86)

- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [FINER: Flexible spectral-bias tuning in Implicit NEural Representation by Variable-periodic Activation Functions](https://mlsanity.com/paper/2312.02434/) (2023)
- [Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors](https://mlsanity.com/paper/2503.17316/) (2025)
- [NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions](https://mlsanity.com/paper/2309.15426/) (2023)
- [DBARF: Deep Bundle-Adjusting Generalizable Neural Radiance Fields](https://mlsanity.com/paper/2303.14478/) (2023)
- [Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2211.11505/) (2022)
- [SparsePose: Sparse-View Camera Pose Regression and Refinement](https://mlsanity.com/paper/2211.16991/) (2022)
- [FFNeRV: Flow-Guided Frame-Wise Neural Representations for Videos](https://mlsanity.com/paper/2212.12294/) (2022)
- [When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models](https://mlsanity.com/paper/2405.10255/) (2024)
- [AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training](https://mlsanity.com/paper/2211.09682/) (2022)
- [ActiveRMAP: Radiance Field for Active Mapping And Planning](https://mlsanity.com/paper/2211.12656/) (2022)
- [NARUTO: Neural Active Reconstruction from Uncertain Target Observations](https://mlsanity.com/paper/2402.18771/) (2024)
- [LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors](https://mlsanity.com/paper/2409.03456/) (2024)
- [Random-Access Neural Compression of Material Textures](https://mlsanity.com/paper/2305.17105/) (2023)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Deep Learning for Camera Calibration and Beyond: A Survey](https://mlsanity.com/paper/2303.10559/) (2023)
- [NViST: In the Wild New View Synthesis from a Single Image with Transformers](https://mlsanity.com/paper/2312.08568/) (2023)
- [ActiveGAMER: Active GAussian Mapping through Efficient Rendering](https://mlsanity.com/paper/2501.06897/) (2025)
- [Polynomial Implicit Neural Representations For Large Diverse Datasets](https://mlsanity.com/paper/2303.11424/) (2023)
- [VDG: Vision-Only Dynamic Gaussian for Driving Simulation](https://mlsanity.com/paper/2406.18198/) (2024)
- [SlimmeRF: Slimmable Radiance Fields](https://mlsanity.com/paper/2312.10034/) (2023)
- [Neural Eulerian Scene Flow Fields](https://mlsanity.com/paper/2410.02031/) (2024)
- [EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting](https://mlsanity.com/paper/2410.15392/) (2024)
- [TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction](https://mlsanity.com/paper/2603.00697/) (2026)
- [Fast High Dynamic Range Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2401.06052/) (2024)

## Abstract (arXiv)

Despite Neural Radiance Fields (NeRF) showing compelling results in photorealistic novel views synthesis of real-world scenes, most existing approaches require accurate prior camera poses. Although approaches for jointly recovering the radiance field and camera pose exist (BARF), they rely on a cumbersome coarse-to-fine auxiliary positional embedding to ensure good performance. We present Gaussian Activated neural Radiance Fields (GARF), a new positional embedding-free neural radiance field architecture - employing Gaussian activations - that outperforms the current state-of-the-art in terms of high fidelity reconstruction and pose estimation.
