# Multi-agent Actor-Critic with Time Dynamical Opponent Model

arXiv: https://arxiv.org/abs/2204.05576 · HTML: https://mlsanity.com/paper/2204.05576/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 30 references that are in the map.
- First posted on arXiv 12 Apr 2022.

## Builds on (most cited first, 14 of 14)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.09207/) (2019)
- [Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1807.06613/) (2018)
- [Multi-Agent Determinantal Q-Learning](https://mlsanity.com/paper/2006.01482/) (2020)
- [Multiagent Soft Q-Learning](https://mlsanity.com/paper/1804.09817/) (2018)
- [Learning to Communicate Implicitly By Actions](https://mlsanity.com/paper/1810.04444/) (2018)
- [A Regularized Opponent Model with Maximum Entropy Objective](https://mlsanity.com/paper/1905.08087/) (2019)

## Built on by (most cited first, 3 of 3)

- [Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competition](https://mlsanity.com/paper/2211.11886/) (2022)
- [Robots Influencing Humans to Reveal their Goals during Collaboration and Competition](https://mlsanity.com/paper/2609.05519/) (2026)
- [Topology-Aware and Highly Generalizable Deep Reinforcement Learning for Efficient Retrieval in Multi-Deep Storage Systems](https://mlsanity.com/paper/2506.14787/) (2025)

## Abstract (arXiv)

In multi-agent reinforcement learning, multiple agents learn simultaneously while interacting with a common environment and each other. Since the agents adapt their policies during learning, not only the behavior of a single agent becomes non-stationary, but also the environment as perceived by the agent. This renders it particularly challenging to perform policy improvement. In this paper, we propose to exploit the fact that the agents seek to improve their expected cumulative reward and introduce a novel textitTime Dynamical Opponent Model (TDOM) to encode the knowledge that the opponent policies tend to improve over time. We motivate TDOM theoretically by deriving a lower bound of the log objective of an individual agent and further propose textitMulti-Agent Actor-Critic with Time Dynamical Opponent Model (TDOM-AC). We evaluate the proposed TDOM-AC on a differential game and the Multi-agent Particle Environment. We show empirically that TDOM achieves superior opponent behavior prediction during test time. The proposed TDOM-AC methodology outperforms state-of-the-art Actor-Critic methods on the performed experiments in cooperative and especially in mixed cooperative-competitive environments. TDOM-AC results in a more stable training and a faster convergence.
