# Independent Natural Policy Gradient Methods for Potential Games: Finite-time Global Convergence with Entropy Regularization

arXiv: https://arxiv.org/abs/2204.05466 · HTML: https://mlsanity.com/paper/2204.05466/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 62 references that are in the map.
- First posted on arXiv 12 Apr 2022.

## Builds on (most cited first, 28 of 28)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [On the Global Convergence Rates of Softmax Policy Gradient Methods](https://mlsanity.com/paper/2005.06392/) (2020)
- [Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulator](https://mlsanity.com/paper/1801.05039/) (2018)
- [On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution Shift](https://mlsanity.com/paper/1908.00261/) (2019)
- [Fast Global Convergence of Natural Policy Gradient Methods with Entropy Regularization](https://mlsanity.com/paper/2007.06558/) (2020)
- [Neural Policy Gradient Methods: Global Optimality and Rates of Convergence](https://mlsanity.com/paper/1909.01150/) (2019)
- [Policy Mirror Descent for Reinforcement Learning: Linear Convergence, New Sampling Complexity, and Generalized Problem Classes](https://mlsanity.com/paper/2102.00135/) (2021)
- [Global Optimality Guarantees For Policy Gradient Methods](https://mlsanity.com/paper/1906.01786/) (2019)
- [On the Convergence Rates of Policy Gradient Methods](https://mlsanity.com/paper/2201.07443/) (2022)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Policy Mirror Descent for Regularized Reinforcement Learning: A Generalized Framework with Linear Convergence](https://mlsanity.com/paper/2105.11066/) (2021)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Softmax Policy Gradient Methods Can Take Exponential Time to Converge](https://mlsanity.com/paper/2102.11270/) (2021)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [Independent Natural Policy Gradient Always Converges in Markov Potential Games](https://mlsanity.com/paper/2110.10614/) (2021)
- [On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2110.05707/) (2021)
- [Decentralized Q-Learning for Stochastic Teams and Games](https://mlsanity.com/paper/1506.07924/) (2015)
- [Gradient play in stochastic games: stationary points, convergence, and sample complexity](https://mlsanity.com/paper/2106.00198/) (2021)
- [Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos](https://mlsanity.com/paper/1703.01138/) (2017)

## Built on by (most cited first, 10 of 10)

- [Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01050/) (2022)
- [Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games](https://mlsanity.com/paper/2310.09727/) (2023)
- [Learning in Congestion Games with Bandit Feedback](https://mlsanity.com/paper/2206.01880/) (2022)
- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Markov α-Potential Games](https://mlsanity.com/paper/2305.12553/) (2023)
- [Independent Policy Mirror Descent for Markov Potential Games: Scaling to Large Number of Players](https://mlsanity.com/paper/2408.08075/) (2024)
- [Provable Policy Gradient Methods for Average-Reward Markov Potential Games](https://mlsanity.com/paper/2403.05738/) (2024)
- [Fast Computation of Optimal Transport via Entropy-Regularized Extragradient Methods](https://mlsanity.com/paper/2301.13006/) (2023)
- [Statistical and Algorithmic Foundations of Reinforcement Learning](https://mlsanity.com/paper/2507.14444/) (2025)
- [Linear Convergence of Independent Natural Policy Gradient in Games with Entropy Regularization](https://mlsanity.com/paper/2405.02769/) (2024)

## Abstract (arXiv)

A major challenge in multi-agent systems is that the system complexity grows dramatically with the number of agents as well as the size of their action spaces, which is typical in real world scenarios such as autonomous vehicles, robotic teams, network routing, etc. It is hence in imminent need to design decentralized or independent algorithms where the update of each agent is only based on their local observations without the need of introducing complex communication/coordination mechanisms. In this work, we study the finite-time convergence of independent entropy-regularized natural policy gradient (NPG) methods for potential games, where the difference in an agent's utility function due to unilateral deviation matches exactly that of a common potential function. The proposed entropy-regularized NPG method enables each agent to deploy symmetric, decentralized, and multiplicative updates according to its own payoff. We show that the proposed method converges to the quantal response equilibrium (QRE) -- the equilibrium to the entropy-regularized game -- at a sublinear rate, which is independent of the size of the action space and grows at most sublinearly with the number of agents. Appealingly, the convergence rate further becomes independent with the number of agents for the important special case of identical-interest games, leading to the first method that converges at a dimension-free rate. Our approach can be used as a smoothing technique to find an approximate Nash equilibrium (NE) of the unregularized problem without assuming that stationary policies are isolated.
