# Physically Disentangled Representations

arXiv: https://arxiv.org/abs/2204.05281 · HTML: https://mlsanity.com/paper/2204.05281/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 56 references that are in the map.
- First posted on arXiv 11 Apr 2022.

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1603.09246/) (2016)
- [Unsupervised Visual Representation Learning by Context Prediction](https://mlsanity.com/paper/1505.05192/) (2015)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [What Makes for Good Views for Contrastive Learning?](https://mlsanity.com/paper/2005.10243/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Age Progression/Regression by Conditional Adversarial Autoencoder](https://mlsanity.com/paper/1702.08423/) (2017)
- [GAN Inversion: A Survey](https://mlsanity.com/paper/2101.05278/) (2021)
- [Understanding disentangling in β-VAE](https://mlsanity.com/paper/1804.03599/) (2018)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Multi-task Self-Supervised Visual Learning](https://mlsanity.com/paper/1708.07860/) (2017)
- [Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild](https://mlsanity.com/paper/1911.11130/) (2019)
- [Deep Convolutional Inverse Graphics Network](https://mlsanity.com/paper/1503.03167/) (2015)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)

## Built on by (most cited first, 1 of 1)

- [Physics vs. Learned Priors: Rethinking Camera and Algorithm Design for Task-Specific Imaging](https://mlsanity.com/paper/2204.09871/) (2022)

## Abstract (arXiv)

State-of-the-art methods in generative representation learning yield semantic disentanglement, but typically do not consider physical scene parameters, such as geometry, albedo, lighting, or camera. We posit that inverse rendering, a way to reverse the rendering process to recover scene parameters from an image, can also be used to learn physically disentangled representations of scenes without supervision. In this paper, we show the utility of inverse rendering in learning representations that yield improved accuracy on downstream clustering, linear classification, and segmentation tasks with the help of our novel Leave-One-Out, Cycle Contrastive loss (LOOCC), which improves disentanglement of scene parameters and robustness to out-of-distribution lighting and viewpoints. We perform a comparison of our method with other generative representation learning methods across a variety of downstream tasks, including face attribute classification, emotion recognition, identification, face segmentation, and car classification. Our physically disentangled representations yield higher accuracy than semantically disentangled alternatives across all tasks and by as much as 18%. We hope that this work will motivate future research in applying advances in inverse rendering and 3D understanding to representation learning.
