# CHORE: Contact, Human and Object REconstruction from a single RGB image

arXiv: https://arxiv.org/abs/2204.02445 · HTML: https://mlsanity.com/paper/2204.02445/

## Key facts

- Cited by 95 papers in the map (data through 14 Oct 2026).
- Builds on 64 of its 84 references that are in the map.
- First posted on arXiv 5 Apr 2022.

## Builds on (most cited first, 30 of 64)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Pix3D: Dataset and Methods for Single-Image 3D Shape Modeling](https://mlsanity.com/paper/1804.04610/) (2018)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)

## Built on by (most cited first, 30 of 95)

- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects](https://mlsanity.com/paper/2303.14158/) (2023)
- [COUCH: Towards Controllable Human-Chair Interactions](https://mlsanity.com/paper/2205.00541/) (2022)
- [3D Human Pose Estimation via Intuitive Physics](https://mlsanity.com/paper/2303.18246/) (2023)
- [Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields](https://mlsanity.com/paper/2207.13807/) (2022)
- [Full-Body Articulated Human-Object Interaction](https://mlsanity.com/paper/2212.10621/) (2022)
- [PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction](https://mlsanity.com/paper/2312.04393/) (2023)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement](https://mlsanity.com/paper/2205.07982/) (2022)
- [NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions](https://mlsanity.com/paper/2212.07626/) (2022)
- [InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction](https://mlsanity.com/paper/2403.19652/) (2024)
- [Visibility Aware Human-Object Interaction Tracking from Single RGB Camera](https://mlsanity.com/paper/2303.16479/) (2023)
- [DECO: Dense Estimation of 3D Human-Scene Contact In The Wild](https://mlsanity.com/paper/2309.15273/) (2023)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment](https://mlsanity.com/paper/2404.00299/) (2024)
- [Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments](https://mlsanity.com/paper/2301.02667/) (2023)
- [LEMON: Learning 3D Human-Object Interaction Relation from 2D Images](https://mlsanity.com/paper/2312.08963/) (2023)
- [THOR: Text to Human-Object Interaction Diffusion via Relation Intervention](https://mlsanity.com/paper/2403.11208/) (2024)
- [I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions](https://mlsanity.com/paper/2312.08869/) (2023)
- [Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models](https://mlsanity.com/paper/2406.08475/) (2024)
- [Generative Proxemics: A Prior for 3D Social Interaction from Images](https://mlsanity.com/paper/2306.09337/) (2023)
- [Detecting Human-Object Contact in Images](https://mlsanity.com/paper/2303.03373/) (2023)
- [Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation](https://mlsanity.com/paper/2312.07063/) (2023)
- [Learned Vertex Descent: A New Direction for 3D Human Model Fitting](https://mlsanity.com/paper/2205.06254/) (2022)
- [Object pop-up: Can we infer 3D objects and their poses from human interactions alone?](https://mlsanity.com/paper/2306.00777/) (2023)
- [GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion](https://mlsanity.com/paper/2402.14810/) (2024)
- [InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation](https://mlsanity.com/paper/2509.09555/) (2025)
- [HUMOTO: A 4D Dataset of Mocap Human Object Interactions](https://mlsanity.com/paper/2504.10414/) (2025)
- [Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors](https://mlsanity.com/paper/2209.02485/) (2022)
- [Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer](https://mlsanity.com/paper/2404.04819/) (2024)

## Abstract (arXiv)

Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the human but also the object and their interaction. The problem is extremely challenging due to heavy occlusions between humans and objects, diverse interaction types and depth ambiguity. In this paper, we introduce CHORE, a novel method that learns to jointly reconstruct the human and the object from a single RGB image. CHORE takes inspiration from recent advances in implicit surface learning and classical model-based fitting. We compute a neural reconstruction of human and object represented implicitly with two unsigned distance fields, a correspondence field to a parametric body and an object pose field. This allows us to robustly fit a parametric body model and a 3D object template, while reasoning about interactions. Furthermore, prior pixel-aligned implicit learning methods use synthetic data and make assumptions that are not met in the real data. We propose a elegant depth-aware scaling that allows more efficient shape learning on real data. Experiments show that our joint reconstruction learned with the proposed strategy significantly outperforms the SOTA. Our code and models are available at https://virtualhumans.mpi-inf.mpg.de/chore
