# iSDF: Real-Time Neural Signed Distance Fields for Robot Perception

arXiv: https://arxiv.org/abs/2204.02296 · HTML: https://mlsanity.com/paper/2204.02296/

## Key facts

- Cited by 109 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 43 references that are in the map.
- First posted on arXiv 5 Apr 2022.

## Builds on (most cited first, 29 of 29)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing](https://mlsanity.com/paper/1911.13225/) (2019)
- [SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization](https://mlsanity.com/paper/1912.07109/) (2019)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planning](https://mlsanity.com/paper/1611.03631/) (2016)
- [SALD: Sign Agnostic Learning with Derivatives](https://mlsanity.com/paper/2006.05400/) (2020)
- [Learning Signed Distance Field for Multi-view Surface Reconstruction](https://mlsanity.com/paper/2108.09964/) (2021)
- [Continuous-Time Gaussian Process Motion Planning via Probabilistic Inference](https://mlsanity.com/paper/1707.07383/) (2017)
- [FIESTA: Fast Incremental Euclidean Distance Fields for Online Motion Planning of Aerial Robots](https://mlsanity.com/paper/1903.02144/) (2019)
- [Continual Neural Mapping: Learning An Implicit Scene Representation from Sequential Observations](https://mlsanity.com/paper/2108.05851/) (2021)
- [Learning Models as Functionals of Signed-Distance Fields for Manipulation Planning](https://mlsanity.com/paper/2110.00792/) (2021)
- [Voxgraph: Globally Consistent, Volumetric Mapping using Signed Distance Function Submaps](https://mlsanity.com/paper/2004.13154/) (2020)
- [Differentiable Spatial Planning using Transformers](https://mlsanity.com/paper/2112.01010/) (2021)
- [VIRDO: Visio-tactile Implicit Representations of Deformable Objects](https://mlsanity.com/paper/2202.00868/) (2022)
- [Learning-Based Proxy Collision Detection for Robot Motion Planning Applications](https://mlsanity.com/paper/1902.08164/) (2019)
- [Predicted Composite Signed-Distance Fields for Real-Time Motion Planning in Dynamic Environments](https://mlsanity.com/paper/2008.00969/) (2020)
- [Configuration Space Decomposition for Scalable Proxy Collision Checking in Robot Planning and Control](https://mlsanity.com/paper/2201.04314/) (2022)

## Built on by (most cited first, 30 of 109)

- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians](https://mlsanity.com/paper/2405.16544/) (2024)
- [GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstruction](https://mlsanity.com/paper/2206.14735/) (2022)
- [PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm](https://mlsanity.com/paper/2310.08586/) (2023)
- [NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes](https://mlsanity.com/paper/2308.12967/) (2023)
- [Ponder: Point Cloud Pre-training via Neural Rendering](https://mlsanity.com/paper/2301.00157/) (2022)
- [Loopy-SLAM: Dense Neural SLAM with Loop Closures](https://mlsanity.com/paper/2402.09944/) (2024)
- [SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representations](https://mlsanity.com/paper/2210.02299/) (2022)
- [PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency](https://mlsanity.com/paper/2401.09101/) (2024)
- [NeRF-LOAM: Neural Implicit Representation for Large-Scale Incremental LiDAR Odometry and Mapping](https://mlsanity.com/paper/2303.10709/) (2023)
- [GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction](https://mlsanity.com/paper/2402.16174/) (2024)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [Active Neural Mapping](https://mlsanity.com/paper/2308.16246/) (2023)
- [INCODE: Implicit Neural Conditioning with Prior Knowledge Embeddings](https://mlsanity.com/paper/2310.18846/) (2023)
- [Learning Generalizable Feature Fields for Mobile Manipulation](https://mlsanity.com/paper/2403.07563/) (2024)
- [Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensor](https://mlsanity.com/paper/2308.14383/) (2023)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation](https://mlsanity.com/paper/2312.13469/) (2023)
- [SPA: 3D Spatial-Awareness Enables Effective Embodied Representation](https://mlsanity.com/paper/2410.08208/) (2024)
- [MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstruction](https://mlsanity.com/paper/2308.08741/) (2023)
- [NTFields: Neural Time Fields for Physics-Informed Robot Motion Planning](https://mlsanity.com/paper/2210.00120/) (2022)
- [Multi-Object Navigation with dynamically learned neural implicit representations](https://mlsanity.com/paper/2210.05129/) (2022)
- [Local Neural Descriptor Fields: Locally Conditioned Object Representations for Manipulation](https://mlsanity.com/paper/2302.03573/) (2023)

## Abstract (arXiv)

We present iSDF, a continual learning system for real-time signed distance field (SDF) reconstruction. Given a stream of posed depth images from a moving camera, it trains a randomly initialised neural network to map input 3D coordinate to approximate signed distance. The model is self-supervised by minimising a loss that bounds the predicted signed distance using the distance to the closest sampled point in a batch of query points that are actively sampled. In contrast to prior work based on voxel grids, our neural method is able to provide adaptive levels of detail with plausible filling in of partially observed regions and denoising of observations, all while having a more compact representation. In evaluations against alternative methods on real and synthetic datasets of indoor environments, we find that iSDF produces more accurate reconstructions, and better approximations of collision costs and gradients useful for downstream planners in domains from navigation to manipulation. Code and video results can be found at our project page: https://joeaortiz.github.io/iSDF/ .
