# Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognition

arXiv: https://arxiv.org/abs/2204.02148 · HTML: https://mlsanity.com/paper/2204.02148/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 61 references that are in the map.
- First posted on arXiv 5 Apr 2022.

## Builds on (most cited first, 30 of 36)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Pyramid Vision Transformer: A Versatile Backbone for Dense Prediction without Convolutions](https://mlsanity.com/paper/2102.12122/) (2021)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [MMDetection: Open MMLab Detection Toolbox and Benchmark](https://mlsanity.com/paper/1906.07155/) (2019)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Tokens-to-Token ViT: Training Vision Transformers from Scratch on ImageNet](https://mlsanity.com/paper/2101.11986/) (2021)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [Keeping Your Eye on the Ball: Trajectory Attention in Video Transformers](https://mlsanity.com/paper/2106.05392/) (2021)
- [UniFormer: Unifying Convolution and Self-attention for Visual Recognition](https://mlsanity.com/paper/2201.09450/) (2022)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [Actor-Transformers for Group Activity Recognition](https://mlsanity.com/paper/2003.12737/) (2020)
- [Learning Actor Relation Graphs for Group Activity Recognition](https://mlsanity.com/paper/1904.10117/) (2019)
- [GroupFormer: Group Activity Recognition with Clustered Spatial-Temporal Transformer](https://mlsanity.com/paper/2108.12630/) (2021)
- [Social Scene Understanding: End-to-End Multi-Person Action Localization and Collective Activity Recognition](https://mlsanity.com/paper/1611.09078/) (2016)
- [Social Adaptive Module for Weakly-supervised Group Activity Recognition](https://mlsanity.com/paper/2007.09470/) (2020)
- [Spatio-Temporal Dynamic Inference Network for Group Activity Recognition](https://mlsanity.com/paper/2108.11743/) (2021)
- [Joint Learning of Social Groups, Individuals Action and Sub-group Activities in Videos](https://mlsanity.com/paper/2007.02632/) (2020)

## Built on by (most cited first, 27 of 27)

- [Mask Propagation for Efficient Video Semantic Segmentation](https://mlsanity.com/paper/2310.18954/) (2023)
- [An Efficient Spatio-Temporal Pyramid Transformer for Action Detection](https://mlsanity.com/paper/2207.10448/) (2022)
- [SPARTAN: Self-supervised Spatiotemporal Transformers Approach to Group Activity Recognition](https://mlsanity.com/paper/2303.12149/) (2023)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [Towards More Practical Group Activity Detection: A New Benchmark and Model](https://mlsanity.com/paper/2312.02878/) (2023)
- [SoGAR: Self-supervised Spatiotemporal Attention-based Social Group Activity Recognition](https://mlsanity.com/paper/2305.06310/) (2023)
- [Interaction-aware Joint Attention Estimation Using People Attributes](https://mlsanity.com/paper/2308.05382/) (2023)
- [Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph](https://mlsanity.com/paper/2407.19497/) (2024)
- [REACT: Recognize Every Action Everywhere All At Once](https://mlsanity.com/paper/2312.00188/) (2023)
- [HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videos](https://mlsanity.com/paper/2312.07740/) (2023)
- [Flow-Assisted Motion Learning Network for Weakly-Supervised Group Activity Recognition](https://mlsanity.com/paper/2405.18012/) (2024)
- [SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic](https://mlsanity.com/paper/2503.06522/) (2025)
- [CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition](https://mlsanity.com/paper/2410.07153/) (2024)
- [Knowledge Augmented Relation Inference for Group Activity Recognition](https://mlsanity.com/paper/2302.14350/) (2023)
- [Learning Group Activity Features Through Person Attribute Prediction](https://mlsanity.com/paper/2403.02753/) (2024)
- [Self-supervised Multi-actor Social Activity Understanding in Streaming Videos](https://mlsanity.com/paper/2406.14472/) (2024)
- [MLP-AIR: An Efficient MLP-Based Method for Actor Interaction Relation Learning in Group Activity Recognition](https://mlsanity.com/paper/2304.08803/) (2023)
- [LiGAR: LiDAR-Guided Hierarchical Transformer for Multi-Modal Group Activity Recognition](https://mlsanity.com/paper/2410.21108/) (2024)
- [Prompt-guided Disentangled Representation for Action Recognition](https://mlsanity.com/paper/2509.21783/) (2025)
- [Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectives](https://mlsanity.com/paper/2307.13541/) (2023)
- [ActivityCLIP: Enhancing Group Activity Recognition by Mining Complementary Information from Text to Supplement Image Modality](https://mlsanity.com/paper/2407.19820/) (2024)
- [PromptGAR: Flexible Promptive Group Activity Recognition](https://mlsanity.com/paper/2503.08933/) (2025)
- [Multi-Focused Video Group Activities Hashing](https://mlsanity.com/paper/2509.00490/) (2025)
- [Human-in-the-loop Adaptation in Group Activity Feature Learning for Team Sports Video Retrieval](https://mlsanity.com/paper/2602.03157/) (2026)
- [Group-DINOmics: Incorporating People Dynamics into DINO for Self-supervised Group Activity Feature Learning](https://mlsanity.com/paper/2604.04467/) (2026)
- [Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoning](https://mlsanity.com/paper/2607.23077/) (2026)
- [De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift](https://mlsanity.com/paper/2609.32454/) (2026)

## Abstract (arXiv)

Learning spatial-temporal relation among multiple actors is crucial for group activity recognition. Different group activities often show the diversified interactions between actors in the video. Hence, it is often difficult to model complex group activities from a single view of spatial-temporal actor evolution. To tackle this problem, we propose a distinct Dual-path Actor Interaction (DualAI) framework, which flexibly arranges spatial and temporal transformers in two complementary orders, enhancing actor relations by integrating merits from different spatiotemporal paths. Moreover, we introduce a novel Multi-scale Actor Contrastive Loss (MAC-Loss) between two interactive paths of Dual-AI. Via self-supervised actor consistency in both frame and video levels, MAC-Loss can effectively distinguish individual actor representations to reduce action confusion among different actors. Consequently, our Dual-AI can boost group activity recognition by fusing such discriminative features of different actors. To evaluate the proposed approach, we conduct extensive experiments on the widely used benchmarks, including Volleyball, Collective Activity, and NBA datasets. The proposed Dual-AI achieves state-of-the-art performance on all these datasets. It is worth noting the proposed Dual-AI with 50% training data outperforms a number of recent approaches with 100% training data. This confirms the generalization power of Dual-AI for group activity recognition, even under the challenging scenarios of limited supervision.
