# MonoTrack: Shuttle trajectory reconstruction from monocular badminton video

arXiv: https://arxiv.org/abs/2204.01899 · HTML: https://mlsanity.com/paper/2204.01899/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 37 references that are in the map.
- First posted on arXiv 4 Apr 2022.

## Builds on (most cited first, 11 of 11)

- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Tracking The Untrackable: Learning To Track Multiple Cues with Long-Term Dependencies](https://mlsanity.com/paper/1701.01909/) (2017)
- [Combo Loss: Handling Input and Output Imbalance in Multi-Organ Segmentation](https://mlsanity.com/paper/1805.02798/) (2018)
- [A Context-Aware Loss Function for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1912.01326/) (2019)
- [Detect-and-Track: Efficient Pose Estimation in Videos](https://mlsanity.com/paper/1712.09184/) (2017)
- [TrackNet: A Deep Learning Network for Tracking High-speed and Tiny Objects in Sports Applications](https://mlsanity.com/paper/1907.03698/) (2019)
- [Vid2Player: Controllable Video Sprites that Behave and Appear like Professional Tennis Players](https://mlsanity.com/paper/2008.04524/) (2020)
- [Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognition](https://mlsanity.com/paper/2109.01305/) (2021)
- [Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimation](https://mlsanity.com/paper/2104.09907/) (2021)
- [SPIN: A High Speed, High Resolution Vision Dataset for Tracking and Action Recognition in Ping Pong](https://mlsanity.com/paper/1912.06640/) (2019)

## Built on by (most cited first, 24 of 24)

- [SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentaries](https://mlsanity.com/paper/2304.04565/) (2023)
- [Towards Active Learning for Action Spotting in Association Football Videos](https://mlsanity.com/paper/2304.04220/) (2023)
- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)
- [Widely Applicable Strong Baseline for Sports Ball Detection and Tracking](https://mlsanity.com/paper/2311.05237/) (2023)
- [All Keypoints You Need: Detecting Arbitrary Keypoints on the Body of Triple, High, and Long Jump Athletes](https://mlsanity.com/paper/2304.02939/) (2023)
- [3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach](https://mlsanity.com/paper/2408.16638/) (2024)
- [Detecting Arbitrary Keypoints on Limbs and Skis with Sparse Partly Correct Segmentation Masks](https://mlsanity.com/paper/2211.09446/) (2022)
- [TT3D: Table Tennis 3D Reconstruction](https://mlsanity.com/paper/2504.10035/) (2025)
- [Towards Ball Spin and Trajectory Analysis in Table Tennis Broadcast Videos via Physically Grounded Synthetic-to-Real Transfer](https://mlsanity.com/paper/2504.19863/) (2025)
- [Towards Learning Monocular 3D Object Localization From 2D Labels using the Physical Laws of Motion](https://mlsanity.com/paper/2310.17462/) (2023)
- [Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challenges](https://mlsanity.com/paper/2505.03991/) (2025)
- [Uplifting Table Tennis: A Robust, Real-World Application for 3D Trajectory and Spin Estimation](https://mlsanity.com/paper/2511.20250/) (2025)
- [ShuttleSHAP: A Turn-Based Feature Attribution Approach for Analyzing Forecasting Models in Badminton](https://mlsanity.com/paper/2312.10942/) (2023)
- [OSL-ActionSpotting: A Unified Library for Action Spotting in Sports Videos](https://mlsanity.com/paper/2407.01265/) (2024)
- [BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports](https://mlsanity.com/paper/2502.21085/) (2025)
- [TOTNet: Occlusion-Aware Temporal Tracking for Robust Ball Detection in Sports Videos](https://mlsanity.com/paper/2508.09650/) (2025)
- [Automated Hit-frame Detection for Badminton Match Analysis](https://mlsanity.com/paper/2307.16000/) (2023)
- [BlurBall: Joint Ball and Motion Blur Estimation for Table Tennis Ball Tracking](https://mlsanity.com/paper/2509.18387/) (2025)
- [TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos](https://mlsanity.com/paper/2605.01234/) (2026)
- [VIFSS: View-Invariant and Figure Skating-Specific Pose Representation Learning for Temporal Action Segmentation](https://mlsanity.com/paper/2508.10281/) (2025)
- [A Real-Time, Vision-Based System for Badminton Smash Speed Estimation on Mobile Devices](https://mlsanity.com/paper/2509.05334/) (2025)
- [TemPose-TF-ASF: Two-Stage Bidirectional Stroke Context Fusion for Badminton Stroke Classification](https://mlsanity.com/paper/2605.02558/) (2026)
- [Decoupling Spatio-Temporal Adapter for Fine-Grained Badminton Action Localization](https://mlsanity.com/paper/2605.23355/) (2026)
- [ShuttleArena: Interpretable Self-Play in Physics-Based Badminton](https://mlsanity.com/paper/2608.25246/) (2026)

## Abstract (arXiv)

Trajectory estimation is a fundamental component of racket sport analytics, as the trajectory contains information not only about the winning and losing of each point, but also how it was won or lost. In sports such as badminton, players benefit from knowing the full 3D trajectory, as the height of shuttlecock or ball provides valuable tactical information. Unfortunately, 3D reconstruction is a notoriously hard problem, and standard trajectory estimators can only track 2D pixel coordinates. In this work, we present the first complete end-to-end system for the extraction and segmentation of 3D shuttle trajectories from monocular badminton videos. Our system integrates badminton domain knowledge such as court dimension, shot placement, physical laws of motion, along with vision-based features such as player poses and shuttle tracking. We find that significant engineering efforts and model improvements are needed to make the overall system robust, and as a by-product of our work, improve state-of-the-art results on court recognition, 2D trajectory estimation, and hit recognition.
