# GWA: A Large High-Quality Acoustic Dataset for Audio Processing

arXiv: https://arxiv.org/abs/2204.01787 · HTML: https://mlsanity.com/paper/2204.01787/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Apr 2022.

## Built on by (most cited first, 25 of 25)

- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)
- [MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes](https://mlsanity.com/paper/2205.09248/) (2022)
- [Neural Acoustic Context Field: Rendering Realistic Room Impulse Response With Neural Fields](https://mlsanity.com/paper/2309.15977/) (2023)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [AV-RIR: Audio-Visual Room Impulse Response Estimation](https://mlsanity.com/paper/2312.00834/) (2023)
- [AdVerb: Visually Guided Audio Dereverberation](https://mlsanity.com/paper/2308.12370/) (2023)
- [Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes](https://mlsanity.com/paper/2302.02809/) (2023)
- [Towards Improved Room Impulse Response Estimation for Speech Recognition](https://mlsanity.com/paper/2211.04473/) (2022)
- [Hearing Anywhere in Any Environment](https://mlsanity.com/paper/2504.10746/) (2025)
- [SoundCam: A Dataset for Finding Humans Using Room Acoustics](https://mlsanity.com/paper/2311.03517/) (2023)
- [How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes](https://mlsanity.com/paper/2508.02905/) (2025)
- [SOAF: Scene Occlusion-aware Neural Acoustic Field](https://mlsanity.com/paper/2407.02264/) (2024)
- [MB-RIRs: a Synthetic Room Impulse Response Dataset with Frequency-Dependent Absorption Coefficients](https://mlsanity.com/paper/2507.09750/) (2025)
- [Synthetic Wave-Geometric Impulse Responses for Improved Speech Dereverberation](https://mlsanity.com/paper/2212.05360/) (2022)
- [Few-shot Acoustic Synthesis with Multimodal Flow Matching](https://mlsanity.com/paper/2603.19176/) (2026)
- [DroneAudioset: An Audio Dataset for Drone-based Search and Rescue](https://mlsanity.com/paper/2510.15383/) (2025)
- [Resounding Acoustic Fields with Reciprocity](https://mlsanity.com/paper/2510.20602/) (2025)
- [Improving multichannel speech enhancement through accurate room-acoustic simulations](https://mlsanity.com/paper/2606.31552/) (2026)
- [Training DeepFilterNet with Accurate Room Acoustic Simulations Improves Single-Channel Speech Enhancement](https://mlsanity.com/paper/2608.20971/) (2026)
- [Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation](https://mlsanity.com/paper/2509.15210/) (2025)
- [Reciprocal Latent Fields for Precomputed Sound Propagation](https://mlsanity.com/paper/2602.06937/) (2026)
- [Materialistic RIR: Material Conditioned Realistic RIR Generation](https://mlsanity.com/paper/2604.21119/) (2026)
- [Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation](https://mlsanity.com/paper/2605.00721/) (2026)
- [FFASR: Benchmarking Far-Field Automatic Speech Recognition using High-Fidelity Simulated RIRs](https://mlsanity.com/paper/2609.38897/) (2026)

## Abstract (arXiv)

We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio dataset of about 2 million synthetic room impulse responses (IRs) and their corresponding detailed geometric and simulation configurations. Our dataset samples acoustic environments from over 6.8K high-quality diverse and professionally designed houses represented as semantically labeled 3D meshes. We also present a novel real-world acoustic materials assignment scheme based on semantic matching that uses a sentence transformer model. We compute high-quality impulse responses corresponding to accurate low-frequency and high-frequency wave effects by automatically calibrating geometric acoustic ray-tracing with a finite-difference time-domain wave solver. We demonstrate the higher accuracy of our IRs by comparing with recorded IRs from complex real-world environments. Moreover, we highlight the benefits of GWA on audio deep learning tasks such as automated speech recognition, speech enhancement, and speech separation. This dataset is the first data with accurate wave acoustic simulations in complex scenes. Codes and data are available at https://gamma.umd.edu/pro/sound/gwa.
