# Quantized GAN for Complex Music Generation from Dance Videos

arXiv: https://arxiv.org/abs/2204.00604 · HTML: https://mlsanity.com/paper/2204.00604/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 71 references that are in the map.
- First posted on arXiv 1 Apr 2022.

## Builds on (most cited first, 30 of 51)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networks](https://mlsanity.com/paper/1602.07868/) (2016)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Empirical Evaluation of Rectified Activations in Convolutional Network](https://mlsanity.com/paper/1505.00853/) (2015)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Autoencoding beyond pixels using a learned similarity metric](https://mlsanity.com/paper/1512.09300/) (2015)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Are GANs Created Equal? A Large-Scale Study](https://mlsanity.com/paper/1711.10337/) (2017)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [Music Transformer](https://mlsanity.com/paper/1809.04281/) (2018)

## Built on by (most cited first, 30 of 37)

- [MuseCoco: Generating Symbolic Music from Text](https://mlsanity.com/paper/2306.00110/) (2023)
- [Discrete Contrastive Diffusion for Cross-Modal Music and Image Generation](https://mlsanity.com/paper/2206.07771/) (2022)
- [VidMuse: A Simple Video-to-Music Generation Framework with Long-Short-Term Modeling](https://mlsanity.com/paper/2406.04321/) (2024)
- [M3GPT: An Advanced Multimodal, Multitask Framework for Motion Comprehension and Generation](https://mlsanity.com/paper/2405.16273/) (2024)
- [Video2Music: Suitable Music Generation from Videos using an Affective Multimodal Transformer model](https://mlsanity.com/paper/2311.00968/) (2023)
- [Video Background Music Generation: Dataset, Method and Evaluation](https://mlsanity.com/paper/2211.11248/) (2022)
- [Vision+X: A Survey on Multimodal Learning in the Light of Data](https://mlsanity.com/paper/2210.02884/) (2022)
- [V2Meow: Meowing to the Visual Beat via Video-to-Music Generation](https://mlsanity.com/paper/2305.06594/) (2023)
- [Long-Term Rhythmic Video Soundtracker](https://mlsanity.com/paper/2305.01319/) (2023)
- [Controllable Group Choreography using Contrastive Diffusion](https://mlsanity.com/paper/2310.18986/) (2023)
- [VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos](https://mlsanity.com/paper/2409.07450/) (2024)
- [MuVi: Video-to-Music Generation with Semantic Alignment and Rhythmic Synchronization](https://mlsanity.com/paper/2410.12957/) (2024)
- [HarmonySet: A Comprehensive Dataset for Understanding Video-Music Semantic Alignment and Temporal Synchronization](https://mlsanity.com/paper/2503.01725/) (2025)
- [Lip2Vec: Efficient and Robust Visual Speech Recognition via Latent-to-Latent Visual to Audio Representation Mapping](https://mlsanity.com/paper/2308.06112/) (2023)
- [A Survey of AI Music Generation Tools and Models](https://mlsanity.com/paper/2308.12982/) (2023)
- [A Survey of Deep Learning Audio Generation Methods](https://mlsanity.com/paper/2406.00146/) (2024)
- [PianoMotion10M: Dataset and Benchmark for Hand Motion Generation in Piano Performance](https://mlsanity.com/paper/2406.09326/) (2024)
- [FilmComposer: LLM-Driven Music Production for Silent Film Clips](https://mlsanity.com/paper/2503.08147/) (2025)
- [QEAN: Quaternion-Enhanced Attention Network for Visual Dance Generation](https://mlsanity.com/paper/2403.11626/) (2024)
- [Scalable Group Choreography via Variational Phase Manifold Learning](https://mlsanity.com/paper/2407.18839/) (2024)
- [A Comprehensive Survey on Generative AI for Video-to-Music Generation](https://mlsanity.com/paper/2502.12489/) (2025)
- [Vision-to-Music Generation: A Survey](https://mlsanity.com/paper/2503.21254/) (2025)
- [A Survey on Music Generation from Single-Modal, Cross-Modal, and Multi-Modal Perspectives](https://mlsanity.com/paper/2504.00837/) (2025)
- [Extending Visual Dynamics for Video-to-Music Generation](https://mlsanity.com/paper/2504.07594/) (2025)
- [Controllable Video-to-Music Generation with Multiple Time-Varying Conditions](https://mlsanity.com/paper/2507.20627/) (2025)
- [Tempo as the Stable Cue: Hierarchical Mixture of Tempo and Beat Experts for Music to 3D Dance Generation](https://mlsanity.com/paper/2512.18804/) (2025)
- [A Survey of Recent Advances and Challenges in Deep Audio-Visual Correlation Learning](https://mlsanity.com/paper/2412.00049/) (2024)
- [V2M-Zero: Zero-Pair Time-Aligned Video-to-Music Generation](https://mlsanity.com/paper/2603.11042/) (2026)
- [Start from Video-Music Retrieval: An Inter-Intra Modal Loss for Cross Modal Retrieval](https://mlsanity.com/paper/2407.19415/) (2024)
- [Visual Acoustic Fields](https://mlsanity.com/paper/2503.24270/) (2025)

## Abstract (arXiv)

We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g., pop, breaking, etc.) by employing a Vector Quantized (VQ) audio representation, and leverage both its generality and high abstraction capacity of its symbolic and continuous counterparts. By performing an extensive set of experiments on multiple datasets, and following a comprehensive evaluation protocol, we assess the generative qualities of our proposal against alternatives. The attained quantitative results, which measure the music consistency, beats correspondence, and music diversity, demonstrate the effectiveness of our proposed method. Last but not least, we curate a challenging dance-music dataset of in-the-wild TikTok videos, which we use to further demonstrate the efficacy of our approach in real-world applications -- and which we hope to serve as a starting point for relevant future research.
