# Perceptual Quality Assessment of UGC Gaming Videos

arXiv: https://arxiv.org/abs/2204.00128 · HTML: https://mlsanity.com/paper/2204.00128/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 43 references that are in the map.
- First posted on arXiv 31 Mar 2022.

## Builds on (most cited first, 14 of 14)

- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Gradient Magnitude Similarity Deviation: A Highly Efficient Perceptual Image Quality Index](https://mlsanity.com/paper/1308.3052/) (2013)
- [Quality Assessment of In-the-Wild Videos](https://mlsanity.com/paper/1908.00375/) (2019)
- [Patch-VQ: 'Patching Up' the Video Quality Problem](https://mlsanity.com/paper/2011.13544/) (2020)
- [UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Content](https://mlsanity.com/paper/2005.14354/) (2020)
- [Large-Scale Study of Perceptual Video Quality](https://mlsanity.com/paper/1803.01761/) (2018)
- [RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content](https://mlsanity.com/paper/2101.10955/) (2021)
- [Perceptual Quality Prediction on Authentically Distorted Images Using a Bag of Features Approach](https://mlsanity.com/paper/1609.04757/) (2016)
- [A Comparative Evaluation of Temporal Pooling Methods for Blind Video Quality Assessment](https://mlsanity.com/paper/2002.10651/) (2020)
- [Predicting the Quality of Compressed Videos with Pre-Existing Distortions](https://mlsanity.com/paper/2004.02943/) (2020)
- [Subjective and Objective Analysis of Streamed Gaming Videos](https://mlsanity.com/paper/2203.12824/) (2022)
- [Perceptual Video Quality Prediction Emphasizing Chroma Distortions](https://mlsanity.com/paper/2009.11203/) (2020)
- [Subjective and Objective Quality Assessment of Mobile Gaming Video](https://mlsanity.com/paper/2103.05099/) (2021)
- [On the Space-Time Statistics of Motion Pictures](https://mlsanity.com/paper/2101.12516/) (2021)

## Built on by (most cited first, 3 of 3)

- [GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content](https://mlsanity.com/paper/2305.02422/) (2023)
- [Learning Perceptual Representations for Gaming NR-VQA with Multi-Task FR Signals](https://mlsanity.com/paper/2602.11903/) (2026)
- [VersusQ: Pairwise Margin Reasoning for Generalizable Video Quality Assessment](https://mlsanity.com/paper/2605.21130/) (2026)

## Abstract (arXiv)

In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic quality prediction of gaming videos, especially on those that fall in the category of "User-Generated-Content" (UGC). Since current leading general-purpose Video Quality Assessment (VQA) models do not perform well on this type of gaming videos, we have created a new VQA model specifically designed to succeed on UGC gaming videos, which we call the Gaming Video Quality Predictor (GAME-VQP). GAME-VQP successfully predicts the unique statistical characteristics of gaming videos by drawing upon features designed under modified natural scene statistics models, combined with gaming specific features learned by a Convolution Neural Network. We study the performance of GAME-VQP on a very recent large UGC gaming video database called LIVE-YT-Gaming, and find that it both outperforms other mainstream general VQA models as well as VQA models specifically designed for gaming videos. The new model will be made public after paper being accepted.
