# Online Motion Style Transfer for Interactive Character Control

arXiv: https://arxiv.org/abs/2203.16393 · HTML: https://mlsanity.com/paper/2203.16393/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 21 references that are in the map.
- First posted on arXiv 30 Mar 2022.

## Builds on (most cited first, 9 of 9)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [Instance Normalization: The Missing Ingredient for Fast Stylization](https://mlsanity.com/paper/1607.08022/) (2016)
- [Scheduled Sampling for Sequence Prediction with Recurrent Neural Networks](https://mlsanity.com/paper/1506.03099/) (2015)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)

## Abstract (arXiv)

Motion style transfer is highly desired for motion generation systems for gaming. Compared to its offline counterpart, the research on online motion style transfer under interactive control is limited. In this work, we propose an end-to-end neural network that can generate motions with different styles and transfer motion styles in real-time under user control. Our approach eliminates the use of handcrafted phase features, and could be easily trained and directly deployed in game systems. In the experiment part, we evaluate our approach from three aspects that are essential for industrial game design: accuracy, flexibility, and variety, and our model performs a satisfying result.
